Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Worldbuilding considerations for a West Marches sandbox
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Norton" data-source="post: 8383200" data-attributes="member: 7031494"><p>I have a group with two sets of characters. Due to absences, we started up a "side" campaign in the same city. They've since met their counterparts, and now we deploy mixed parties for quests depending on who can make the session. It allows one player to have two PCs at once if that's what it takes, which keeps things ticking over. What also helps is that they have a boat, so one group stays afloat and the other deboards for action. Occasionally, we cut back to the onboard group for action to keep it interesting.</p><p></p><p>One thing I'm going to do is employ the video game trope of "fast travel" via a form of Shadow Walking using a despair table. You can get to remote areas in a fraction of the time, but it comes at a price. Luckily, many of the effects are minor or cosmetic but they're at least enough to keep the feature from being abused.</p></blockquote><p></p>
[QUOTE="Norton, post: 8383200, member: 7031494"] I have a group with two sets of characters. Due to absences, we started up a "side" campaign in the same city. They've since met their counterparts, and now we deploy mixed parties for quests depending on who can make the session. It allows one player to have two PCs at once if that's what it takes, which keeps things ticking over. What also helps is that they have a boat, so one group stays afloat and the other deboards for action. Occasionally, we cut back to the onboard group for action to keep it interesting. One thing I'm going to do is employ the video game trope of "fast travel" via a form of Shadow Walking using a despair table. You can get to remote areas in a fraction of the time, but it comes at a price. Luckily, many of the effects are minor or cosmetic but they're at least enough to keep the feature from being abused. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worldbuilding considerations for a West Marches sandbox
Top