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General Tabletop Discussion
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Worldbuilding considerations for a West Marches sandbox
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<blockquote data-quote="Yora" data-source="post: 8383373" data-attributes="member: 6670763"><p>I've been thinking about practical considerations regarding having players discover the history of the land as they are rummaging through the ruins, and when you have multiple layers of civilizations across thousands of years, then making that knowledge about specific historical individuals feels rather bizarre. It's something that works in the Dark Souls setting because it's the story of the first king of the gods and his court. In Dark Souls 3, it appears to be mostly about important people in a conflict that seems to have happened very recently, only having ended weeks ago when pretty much everyone was dead.</p><p></p><p>If you have archeological stratas that cover whole civilizations that are all long gone, individual people must have been extremely important if they still dominate the iconography and inscriptions of most ruins. My current plan is to make most information that can be found in the ruins about only three people. The last leader of the Asura and the first Naga king who defeated him, and the last Naga king who saw the naga realm fall apart. It's one story from two perspectives, and another story that was the most recent and best preserved one that took place. It also makes sense that the Naga would have a lot of monuments to their first king who defeated the Asura throught the entire history of the kingdom. Mention of any other historical people would then be in reference to those three primary figures.</p><p></p><p>However, another potentially interesting story that would work well because the evidence is still well preserved is the fate of previous famous explorers of the region. Who might have become quite famous 30 years or so ago, but then mysteriously vanished. Players would be able to discover their old abandoned camps, and occasionally even find their records that didn't rot away. I think that shouldn't be a novel that is scattered through the game world in separate chapters, but simply discovering what happened to the explorers and what they found after they were last seen could be very fun for the players.</p></blockquote><p></p>
[QUOTE="Yora, post: 8383373, member: 6670763"] I've been thinking about practical considerations regarding having players discover the history of the land as they are rummaging through the ruins, and when you have multiple layers of civilizations across thousands of years, then making that knowledge about specific historical individuals feels rather bizarre. It's something that works in the Dark Souls setting because it's the story of the first king of the gods and his court. In Dark Souls 3, it appears to be mostly about important people in a conflict that seems to have happened very recently, only having ended weeks ago when pretty much everyone was dead. If you have archeological stratas that cover whole civilizations that are all long gone, individual people must have been extremely important if they still dominate the iconography and inscriptions of most ruins. My current plan is to make most information that can be found in the ruins about only three people. The last leader of the Asura and the first Naga king who defeated him, and the last Naga king who saw the naga realm fall apart. It's one story from two perspectives, and another story that was the most recent and best preserved one that took place. It also makes sense that the Naga would have a lot of monuments to their first king who defeated the Asura throught the entire history of the kingdom. Mention of any other historical people would then be in reference to those three primary figures. However, another potentially interesting story that would work well because the evidence is still well preserved is the fate of previous famous explorers of the region. Who might have become quite famous 30 years or so ago, but then mysteriously vanished. Players would be able to discover their old abandoned camps, and occasionally even find their records that didn't rot away. I think that shouldn't be a novel that is scattered through the game world in separate chapters, but simply discovering what happened to the explorers and what they found after they were last seen could be very fun for the players. [/QUOTE]
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