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General Tabletop Discussion
*Dungeons & Dragons
Worldbuilding considerations for a West Marches sandbox
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<blockquote data-quote="77IM" data-source="post: 8384479" data-attributes="member: 12377"><p>I ran a West Marches-style campaign back in 4E (there were only 5 players so we didn't get the full experience).</p><p></p><p>Regarding lore, there were four distinct eras in the region's history, with the oldest being a mythical era thousands of years ago, and the most recent being an influx of colonists and adventurers just 20 years ago. <em>Absolutely everything related</em> to one of those eras, and each era had its own secret story to uncover. For example, there were no <em>+1</em> <em>longswords</em>; instead there were <em>Imperial arming swords</em> and <em>Algrathian clan swords</em> and so forth. This went double for dungeons, which always were created by someone for some purpose. This really reinforced the four eras, and linked them together (like an Imperial fort built atop older Algrathian ruins).</p><p></p><p>Much lore was also delivered via books written by the Imperial historian, Sanctimonius Loquacius. I'd write like a half-page summary of some legend or historical event, which would be full of holes ("No-one knows what became of warrior-queen Boacina") and full of clues ("The ancient kings, by tradition, had stands of yellow beech planted on their burial mounds"). Basically, in my West Marches, you couldn't so much as fight a band of goblin raiders without tripping over something linked to the lore of the region.</p></blockquote><p></p>
[QUOTE="77IM, post: 8384479, member: 12377"] I ran a West Marches-style campaign back in 4E (there were only 5 players so we didn't get the full experience). Regarding lore, there were four distinct eras in the region's history, with the oldest being a mythical era thousands of years ago, and the most recent being an influx of colonists and adventurers just 20 years ago. [I]Absolutely everything related[/I] to one of those eras, and each era had its own secret story to uncover. For example, there were no [I]+1[/I] [I]longswords[/I]; instead there were [I]Imperial arming swords[/I] and [I]Algrathian clan swords[/I] and so forth. This went double for dungeons, which always were created by someone for some purpose. This really reinforced the four eras, and linked them together (like an Imperial fort built atop older Algrathian ruins). Much lore was also delivered via books written by the Imperial historian, Sanctimonius Loquacius. I'd write like a half-page summary of some legend or historical event, which would be full of holes ("No-one knows what became of warrior-queen Boacina") and full of clues ("The ancient kings, by tradition, had stands of yellow beech planted on their burial mounds"). Basically, in my West Marches, you couldn't so much as fight a band of goblin raiders without tripping over something linked to the lore of the region. [/QUOTE]
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