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*TTRPGs General
Worldbuilding: How far should things be?
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<blockquote data-quote="Jd Smith1" data-source="post: 8117947" data-attributes="member: 6998052"><p>The presence of ruins would depend upon history and politics. A castle or similar structure will be built, at least initially, for defense, and it is a major expense to build, maintain, and garrison, so they will be built on what would be a defensive terrain feature that dominates the road net leading to/from hostile nations. For that much of an investment to be abandoned would require the political boundaries to have shifted so far that the current owner would derive no benefit from rebuilding.</p><p></p><p>Villages and towns are built for a reason, not just spacing. In a medieval era the application of agriculture is primitive, so farming villages will be built where there is good growing land (not all that common), and the village can be protected. Other villages would crop up where other options exist, such as a lot of oak trees, which would provide valuable hardwoods as well as the means to raise pigs.</p><p></p><p>In a medieval era, you have to take the land as it is; there's no advanced fertilizer and mechanized means to clear and plow secondary land, nor a market for that much food (especially since storage is inefficient).</p><p></p><p>Read the histories of old cities: London, Moscow, etc. They came into being , remained in existence for centuries, and changed hands countless times because of their location. </p><p></p><p>Location, location, location: the rules of real estate are universal.</p></blockquote><p></p>
[QUOTE="Jd Smith1, post: 8117947, member: 6998052"] The presence of ruins would depend upon history and politics. A castle or similar structure will be built, at least initially, for defense, and it is a major expense to build, maintain, and garrison, so they will be built on what would be a defensive terrain feature that dominates the road net leading to/from hostile nations. For that much of an investment to be abandoned would require the political boundaries to have shifted so far that the current owner would derive no benefit from rebuilding. Villages and towns are built for a reason, not just spacing. In a medieval era the application of agriculture is primitive, so farming villages will be built where there is good growing land (not all that common), and the village can be protected. Other villages would crop up where other options exist, such as a lot of oak trees, which would provide valuable hardwoods as well as the means to raise pigs. In a medieval era, you have to take the land as it is; there's no advanced fertilizer and mechanized means to clear and plow secondary land, nor a market for that much food (especially since storage is inefficient). Read the histories of old cities: London, Moscow, etc. They came into being , remained in existence for centuries, and changed hands countless times because of their location. Location, location, location: the rules of real estate are universal. [/QUOTE]
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