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*TTRPGs General
Worldbuilding: How far should things be?
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<blockquote data-quote="MGibster" data-source="post: 8117981" data-attributes="member: 4534"><p>And so far as ruins go, consider that many ancient structures fell to neither the ravages of time nor enemy, rather they fell to the needs of contemporary people who mined them for needed materials. You need to make some quicklime? Just pull the marble facade off the Flavian Amphitheater and burn to your hearts content. Why quarry those stones you need when you can just pull them from that ancient aqueduct that hasn't had water flowing on it in many generations? </p><p>On the flip side, if a great city was built somewhere it probably had access to water, other resources, or it was a trade hub of some sort. The Flavian Amphitheater didn't just go away after the empire went to hell. It saw continued use for entertainment purposes, it was a castle, it was a church, it was a source of building material, and all throughout it's existence it's been a tourist attraction. If a site was suitable for living, often times people just kept building upon the ruins.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8117981, member: 4534"] And so far as ruins go, consider that many ancient structures fell to neither the ravages of time nor enemy, rather they fell to the needs of contemporary people who mined them for needed materials. You need to make some quicklime? Just pull the marble facade off the Flavian Amphitheater and burn to your hearts content. Why quarry those stones you need when you can just pull them from that ancient aqueduct that hasn't had water flowing on it in many generations? On the flip side, if a great city was built somewhere it probably had access to water, other resources, or it was a trade hub of some sort. The Flavian Amphitheater didn't just go away after the empire went to hell. It saw continued use for entertainment purposes, it was a castle, it was a church, it was a source of building material, and all throughout it's existence it's been a tourist attraction. If a site was suitable for living, often times people just kept building upon the ruins. [/QUOTE]
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Worldbuilding: How far should things be?
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