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*TTRPGs General
Worldbuilding: How far should things be?
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<blockquote data-quote="Tonguez" data-source="post: 8118363" data-attributes="member: 1125"><p>Thats a good point, I know that studies of Urban Coyotes indicate that territories tend to be less than 2 square miles, with the largest being around 4 sq miles. Wolves in contrast have territories averaging at 14 Sq. miles* with the pack hunting 10% of its territory each day. Packs also tend to avoid the borders so they dont come in to conflict with other packs.</p><p>*where prey density is low the territory will be much larger</p><p></p><p>Translating that to Humanoid species, its likely that Medium size or larger races will want to have distinct territories so might be 20 miles or more away (2 -3 days?). Friendly races might allow for closer territories and even neighbouring villages.</p><p>Small sneaky races however might be much closer and you also need to account for subterranean races being able to share the same territory as the surface dwellers above them.</p><p></p><p>In my first post I put the gnomes burrow under the same woodlands where the human villagers collect their firewood and forage for berries. The humans know the gnomes are there but tend to leave them to themselves (except the mad wizard and his cat who beleives he can brew gnome essence into a potion of immortality or gold or ...).</p><p>Taking urban coyotes as a model you could even have goblins living in the city sewers or skulking around the old dump - they hide during the day, come out at night to hunt rats, pick through the midden heaps and make sure to only steal chickens and turnips from the villagers. The guards cant be bothered putting the effort into attacking the pesky gobbos when they arent causing any real issues, plus they keep the rat population down.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 8118363, member: 1125"] Thats a good point, I know that studies of Urban Coyotes indicate that territories tend to be less than 2 square miles, with the largest being around 4 sq miles. Wolves in contrast have territories averaging at 14 Sq. miles* with the pack hunting 10% of its territory each day. Packs also tend to avoid the borders so they dont come in to conflict with other packs. *where prey density is low the territory will be much larger Translating that to Humanoid species, its likely that Medium size or larger races will want to have distinct territories so might be 20 miles or more away (2 -3 days?). Friendly races might allow for closer territories and even neighbouring villages. Small sneaky races however might be much closer and you also need to account for subterranean races being able to share the same territory as the surface dwellers above them. In my first post I put the gnomes burrow under the same woodlands where the human villagers collect their firewood and forage for berries. The humans know the gnomes are there but tend to leave them to themselves (except the mad wizard and his cat who beleives he can brew gnome essence into a potion of immortality or gold or ...). Taking urban coyotes as a model you could even have goblins living in the city sewers or skulking around the old dump - they hide during the day, come out at night to hunt rats, pick through the midden heaps and make sure to only steal chickens and turnips from the villagers. The guards cant be bothered putting the effort into attacking the pesky gobbos when they arent causing any real issues, plus they keep the rat population down. [/QUOTE]
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Worldbuilding: How far should things be?
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