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General Tabletop Discussion
*TTRPGs General
Worldbuilding, nonhumans, and the inaccurarcy of Earth parallels
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<blockquote data-quote="Kwalish Kid" data-source="post: 4328431" data-attributes="member: 446"><p>Someone who is interested in this topic should take a look at Jared Diamond's <em>Guns, Germs & Steel</em>. There he lays out pretty well what is required for a civilization to advance to a number of different levels and a number of different technologies.</p><p></p><p>One could use this book and its ideas in a game setting to place a limit on certain civilizations by removing from these civilizations key elements. For example, a civilization without good domestic herd animals will have a really hard time devoting resources to anything but survival, no matter what metal objects they can create. For another example, a civilization in an area where only low calorie food plants are grown will have to spend more time harvesting food per person and will have to keep their population down.</p><p></p><p>If there are waves of destruction in places, this may "set back the clock" to an earlier stage of civilization. (This is something I'm using in one of my current campaigns.)</p></blockquote><p></p>
[QUOTE="Kwalish Kid, post: 4328431, member: 446"] Someone who is interested in this topic should take a look at Jared Diamond's [i]Guns, Germs & Steel[/i]. There he lays out pretty well what is required for a civilization to advance to a number of different levels and a number of different technologies. One could use this book and its ideas in a game setting to place a limit on certain civilizations by removing from these civilizations key elements. For example, a civilization without good domestic herd animals will have a really hard time devoting resources to anything but survival, no matter what metal objects they can create. For another example, a civilization in an area where only low calorie food plants are grown will have to spend more time harvesting food per person and will have to keep their population down. If there are waves of destruction in places, this may "set back the clock" to an earlier stage of civilization. (This is something I'm using in one of my current campaigns.) [/QUOTE]
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Community
General Tabletop Discussion
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Worldbuilding, nonhumans, and the inaccurarcy of Earth parallels
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