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Worldbuilding, nonhumans, and the inaccurarcy of Earth parallels
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<blockquote data-quote="CruelSummerLord" data-source="post: 4330463" data-attributes="member: 48692"><p>I can only speak for myself, and this is just pure personal opinion, but when it comes to D&D, I have a profound loathing of Earth parallels. </p><p></p><p>To me, that's just not D&D. In my personal vision, it's not D&D unless you have Tolkien elves, orcs and dragons, Vancian spellcasting, a complete and utter lack of gunpowder and firearms, and a quasi-permanent technological freeze. Note that I said <strong>my personal vision</strong>; what other authors and DMs do with their versions of the D&D settings is entirely their business, and their visions are no less valid than mine. </p><p></p><p>Tieflings, dragonborn, and espeically warforged are similarly not part of the D&D lexicon, as they all introduce concepts that have no place in my version of the world. </p><p></p><p>I have a very specific belief system, that applies only to me and my own personal work, about what D&D and Greyhawk are and are not. I don't game, so I don't have to take any players into account, and so I can keep things the way they are. </p><p></p><p>Now, this doesn't mean I automatically loathe steampunk; I just think that steampunk and D&D don't mix. I love the Final Fantasy games, and when I want things like airships and firearms in my RPGs, that's where I go. </p><p></p><p>I know it sounds crazy, but I have all my various fantasy settings and game mythos established in my head with what is and is not acceptable; something that would be great for D&D wouldn't fly in a Final Fantasy-themed game, for example. Similarly, flying machines and giant walking birds used as transportation don't mesh with D&D-they're Final Fantasy tropes through and through. </p><p></p><p>Again, let me say that this only applies to me and my own writing. If you want flying machines that run on steam power in your games, that's great-I'm sure the experience is enhanced by it. If I were playing in your game, I'd accept it too-you're the DM, and I'd be playing in your setting. Like I've said to my buddy GVDammerung, in his Greyhawk game I'd play the barbarian who's bewildered and confused by all the weird technology he has running around in his game. </p><p></p><p>Just my two coppers on my attempts to explain just why I don't like these things, and why, if I did actually run a game, one of the basic ground rules I'd establish is that there be no firearms, and that the players, no matter what they do, will find they just can't seem to make them.</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 4330463, member: 48692"] I can only speak for myself, and this is just pure personal opinion, but when it comes to D&D, I have a profound loathing of Earth parallels. To me, that's just not D&D. In my personal vision, it's not D&D unless you have Tolkien elves, orcs and dragons, Vancian spellcasting, a complete and utter lack of gunpowder and firearms, and a quasi-permanent technological freeze. Note that I said [B]my personal vision[/B]; what other authors and DMs do with their versions of the D&D settings is entirely their business, and their visions are no less valid than mine. Tieflings, dragonborn, and espeically warforged are similarly not part of the D&D lexicon, as they all introduce concepts that have no place in my version of the world. I have a very specific belief system, that applies only to me and my own personal work, about what D&D and Greyhawk are and are not. I don't game, so I don't have to take any players into account, and so I can keep things the way they are. Now, this doesn't mean I automatically loathe steampunk; I just think that steampunk and D&D don't mix. I love the Final Fantasy games, and when I want things like airships and firearms in my RPGs, that's where I go. I know it sounds crazy, but I have all my various fantasy settings and game mythos established in my head with what is and is not acceptable; something that would be great for D&D wouldn't fly in a Final Fantasy-themed game, for example. Similarly, flying machines and giant walking birds used as transportation don't mesh with D&D-they're Final Fantasy tropes through and through. Again, let me say that this only applies to me and my own writing. If you want flying machines that run on steam power in your games, that's great-I'm sure the experience is enhanced by it. If I were playing in your game, I'd accept it too-you're the DM, and I'd be playing in your setting. Like I've said to my buddy GVDammerung, in his Greyhawk game I'd play the barbarian who's bewildered and confused by all the weird technology he has running around in his game. Just my two coppers on my attempts to explain just why I don't like these things, and why, if I did actually run a game, one of the basic ground rules I'd establish is that there be no firearms, and that the players, no matter what they do, will find they just can't seem to make them. [/QUOTE]
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