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General Tabletop Discussion
*Dungeons & Dragons
Worldbuilding: NPC spellcasting services
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<blockquote data-quote="CapnZapp" data-source="post: 6816962" data-attributes="member: 12731"><p><em>Let's say you arrive in a new settlement, where you eventually get a quest to place a holy gemstone in a desecrated temple. The Hallow gem inside will envelop and cleanse...</em></p><p></p><p>"Excuse me, did you say Hallow?"</p><p></p><p><em>Yes?</em></p><p></p><p>"That mean's somebody in town must be a 9th level spellcaster!"</p><p></p><p><em>No, wait... why?</em></p><p></p><p>"Furthermore, that someone must be a Cleric, since that spell is on no other class' spell list! We have a 9th level caster in town, boys and girls. Let's find him and have him cast Greater Restoration on our cursed allies and Raise Dead on our fallen allies!"</p><p></p><p><em>No wait, it doesn't say you have free access to those spells. Not even if you pay for any consumed components. </em></p><p><em></em></p><p>"But why? There's no risk in casting spells in D&D. As long as you have the level, casting is essentially free."</p><p></p><p><em>Perhaps the spell wasn't Hallow after all. The gem contain's the Essence of Pelor, that will cleanse the temple of evil...</em></p><p></p><p>---</p><p></p><p>If something like this has ever happened to you, you might be interested in the discussion I'm about to have...</p><p></p><p>That is, do any of you know of any good rules subsystem (for any edition) that discusses the area of NPC spellcasting. Specifically to formalize how there can be spellcasting services that doesn't require high-level NPCs, and why NPC spellcasting services cost money that player characters never seem to pay for their own spells.</p><p></p><p>5E-friendly proposals, that is: nothing too complex; are especially welcome <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6816962, member: 12731"] [I]Let's say you arrive in a new settlement, where you eventually get a quest to place a holy gemstone in a desecrated temple. The Hallow gem inside will envelop and cleanse...[/I] "Excuse me, did you say Hallow?" [I]Yes?[/I] "That mean's somebody in town must be a 9th level spellcaster!" [I]No, wait... why?[/I] "Furthermore, that someone must be a Cleric, since that spell is on no other class' spell list! We have a 9th level caster in town, boys and girls. Let's find him and have him cast Greater Restoration on our cursed allies and Raise Dead on our fallen allies!" [I]No wait, it doesn't say you have free access to those spells. Not even if you pay for any consumed components. [/I] "But why? There's no risk in casting spells in D&D. As long as you have the level, casting is essentially free." [I]Perhaps the spell wasn't Hallow after all. The gem contain's the Essence of Pelor, that will cleanse the temple of evil...[/I] --- If something like this has ever happened to you, you might be interested in the discussion I'm about to have... That is, do any of you know of any good rules subsystem (for any edition) that discusses the area of NPC spellcasting. Specifically to formalize how there can be spellcasting services that doesn't require high-level NPCs, and why NPC spellcasting services cost money that player characters never seem to pay for their own spells. 5E-friendly proposals, that is: nothing too complex; are especially welcome :) [/QUOTE]
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