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General Tabletop Discussion
*Dungeons & Dragons
Worldbuilding: NPC spellcasting services
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<blockquote data-quote="Tony Vargas" data-source="post: 6817428" data-attributes="member: 996"><p>Good? Not really. Mostly just costs for a given spell, like any other thing or service you might buy. 3e did, IIRC, have a fairly consistent rule about the gp limit of a community, so if you were in a 'thorp,' no chance of buying anything too expensive, spells included, while if you were in some vast metropolis, you could buy anything.</p><p></p><p>I suppose there could be a scroll or some non-mobile/limited-use item (like an altar) that a lower-level non-adventuring type can use to evoke the desired spell effects, for a price. Any number of possible rationalizations. Can't think how to 'formalize' something like that, though. Prettymuch just the DM deciding what's in his world. Even though D&D spellcasting is a highly renewable resource, it can still be a comparatively scarce one, so casters can demand payment. So you could justify any price list you find/create easily enough.</p><p></p><p></p><p></p><p>One consideration, up-front, is whether NPCs have PC classes & levels or if they're just arbitrary collections of stats created by the DM ad hoc. If the latter, a given NPC spellcaster can have a quite limited, specific, or level-inappropriate set of spells that he can cast.</p><p></p><p>So if you want the local priest to cast Hallow on an item for the PCs, and be available to cast Restoration and Raise Dead for them if needed, he can have those spells, and maybe very few others. He might be 5th level as far as his NPC stat block is concerned, but still able to cast the higher level spells 1/week, say (or just, arbitrarily be 'granted' them now and then when God & the DM feels like it), while casting others daily.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6817428, member: 996"] Good? Not really. Mostly just costs for a given spell, like any other thing or service you might buy. 3e did, IIRC, have a fairly consistent rule about the gp limit of a community, so if you were in a 'thorp,' no chance of buying anything too expensive, spells included, while if you were in some vast metropolis, you could buy anything. I suppose there could be a scroll or some non-mobile/limited-use item (like an altar) that a lower-level non-adventuring type can use to evoke the desired spell effects, for a price. Any number of possible rationalizations. Can't think how to 'formalize' something like that, though. Prettymuch just the DM deciding what's in his world. Even though D&D spellcasting is a highly renewable resource, it can still be a comparatively scarce one, so casters can demand payment. So you could justify any price list you find/create easily enough. One consideration, up-front, is whether NPCs have PC classes & levels or if they're just arbitrary collections of stats created by the DM ad hoc. If the latter, a given NPC spellcaster can have a quite limited, specific, or level-inappropriate set of spells that he can cast. So if you want the local priest to cast Hallow on an item for the PCs, and be available to cast Restoration and Raise Dead for them if needed, he can have those spells, and maybe very few others. He might be 5th level as far as his NPC stat block is concerned, but still able to cast the higher level spells 1/week, say (or just, arbitrarily be 'granted' them now and then when God & the DM feels like it), while casting others daily. [/QUOTE]
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