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General Tabletop Discussion
*Dungeons & Dragons
{Worldbuilding} Quest vs immersive fantasy and a non-zoo approach to D&D monsters
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<blockquote data-quote="Oofta" data-source="post: 8283593" data-attributes="member: 6801845"><p>I generally have a fairly limited set of monsters in my campaigns for specific regions. Sometimes that means customizing "boss" versions or just changing the fluff so I kind of use a troll variation for my uber-werewolves who are the Blessed of Fenris.</p><p></p><p>When I do introduce other monsters, they are frequently from another realm. There are places in my world where the veil is thin between the real world and the Shadowfell or Feywild for example. In other cases there's a rift to a specific dimension letting monsters through or someone summoned some eldritch horror by accident.</p><p></p><p>But for the most part? Maybe two monstrous humanoid types in the area. The occasional monstrous beast now and then. So one semi-arid region the monstrous humanoids are gnolls and hobgoblins. Giant scorpions and what-not are found here and there on the edges of civilization. Some of the biggest threats were half-dragons created for a war (I'll have to think what happens to them if I set another campaign there).</p><p></p><p>In another campaign, there's a rift that has been opened that's been allowing in fiendish creatures along with aberrations that come from a different realm but are kind of hitching a ride on the rift. The real struggle is the fiends vs aberrations with the region being a proxy battle ground for the time being.</p><p></p><p>So I try to decide on appropriate opponents for a region, both monstrous and humanoid. A lot of my opponents are human(ish), since I do a fair amount of city campaigns. Then as the OP stated I have some other force invading and causing issues.</p><p></p><p>If I want variety I can always send the PCs to a different region or realm. The feywild and shadowfell are relatively easy to access and have all sorts of fun things you can toss in.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8283593, member: 6801845"] I generally have a fairly limited set of monsters in my campaigns for specific regions. Sometimes that means customizing "boss" versions or just changing the fluff so I kind of use a troll variation for my uber-werewolves who are the Blessed of Fenris. When I do introduce other monsters, they are frequently from another realm. There are places in my world where the veil is thin between the real world and the Shadowfell or Feywild for example. In other cases there's a rift to a specific dimension letting monsters through or someone summoned some eldritch horror by accident. But for the most part? Maybe two monstrous humanoid types in the area. The occasional monstrous beast now and then. So one semi-arid region the monstrous humanoids are gnolls and hobgoblins. Giant scorpions and what-not are found here and there on the edges of civilization. Some of the biggest threats were half-dragons created for a war (I'll have to think what happens to them if I set another campaign there). In another campaign, there's a rift that has been opened that's been allowing in fiendish creatures along with aberrations that come from a different realm but are kind of hitching a ride on the rift. The real struggle is the fiends vs aberrations with the region being a proxy battle ground for the time being. So I try to decide on appropriate opponents for a region, both monstrous and humanoid. A lot of my opponents are human(ish), since I do a fair amount of city campaigns. Then as the OP stated I have some other force invading and causing issues. If I want variety I can always send the PCs to a different region or realm. The feywild and shadowfell are relatively easy to access and have all sorts of fun things you can toss in. [/QUOTE]
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