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General Tabletop Discussion
*Dungeons & Dragons
{Worldbuilding} Quest vs immersive fantasy and a non-zoo approach to D&D monsters
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<blockquote data-quote="Shiroiken" data-source="post: 8283827" data-attributes="member: 6775477"><p>I have done a more limited setting, but usually I only do those for single campaigns, rather than ongoing games. When I've done so, I've usually limited races to 2-3. Monsters have been more diverse than you've suggested, but in these campaigns I normally limit them to a type and/or environment. These types of campaigns are limited in scope, devoted to a single quest/goal/enemy. I've done an Against the Giants type campaign, as well as an undead focused campaign against a necromancer lich. I've also done an all human campaign where the only "monsters" were normal animals.</p><p></p><p>As for normal justification, I don't think one is necessary. The real world has a huge diversity of creatures, and one with magical influences and at least semi-active deities could easily create and support such a biome. Some I've added some additional aspects to, such as aberrations being normal creatures corrupted by the elder gods of the far realm (i.e. Lovecraftian cosmic horror), but those are to fill a specific niche I want.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8283827, member: 6775477"] I have done a more limited setting, but usually I only do those for single campaigns, rather than ongoing games. When I've done so, I've usually limited races to 2-3. Monsters have been more diverse than you've suggested, but in these campaigns I normally limit them to a type and/or environment. These types of campaigns are limited in scope, devoted to a single quest/goal/enemy. I've done an Against the Giants type campaign, as well as an undead focused campaign against a necromancer lich. I've also done an all human campaign where the only "monsters" were normal animals. As for normal justification, I don't think one is necessary. The real world has a huge diversity of creatures, and one with magical influences and at least semi-active deities could easily create and support such a biome. Some I've added some additional aspects to, such as aberrations being normal creatures corrupted by the elder gods of the far realm (i.e. Lovecraftian cosmic horror), but those are to fill a specific niche I want. [/QUOTE]
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{Worldbuilding} Quest vs immersive fantasy and a non-zoo approach to D&D monsters
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