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Worldbuilding Starting City
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4394064" data-attributes="member: 710"><p>Remember to put in some potential for conflict.</p><p>Different parties want to rule the city. But what are they going to do with it?</p><p></p><p>Maybe Isolationst/Expansionist/Restorative. </p><p>The Isolationist want to harden the city defenses and increase its independence from the rest of the world.</p><p>The Expansionist want to conquer the surrounding area and grow - and they are willing to go to war for it.</p><p>The Restorative want to restore the old kingdom to its former glory. They want to establish old trade routes and reactivate old allies to work together.</p><p></p><p>Now you just need to find ways (if you like to do so) to make each of these parties morally a little more ambigious. The Restoratives might not care for positive changes and just want to re-establish a king. The Expansionist are willing to make allies with the "Darknes" if that suites their purposes (which can be good or bad). The Isolationist might be hunting for ancient artifacts that can help their goals, and are promoting scientific discoveries. </p><p></p><p></p><p>There might be some dark spots in the city itself - a group of Kobolds that live in the Sewers or abandoned part of the town. Not neccessarily hostile, but also not quite friendly - do they need to be purged or is an alliance feasible? </p><p></p><p>There might also be external threats - maybe someone outside the city believes it should be him (by rightful heritage?), and is manipulating others to move against the city.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4394064, member: 710"] Remember to put in some potential for conflict. Different parties want to rule the city. But what are they going to do with it? Maybe Isolationst/Expansionist/Restorative. The Isolationist want to harden the city defenses and increase its independence from the rest of the world. The Expansionist want to conquer the surrounding area and grow - and they are willing to go to war for it. The Restorative want to restore the old kingdom to its former glory. They want to establish old trade routes and reactivate old allies to work together. Now you just need to find ways (if you like to do so) to make each of these parties morally a little more ambigious. The Restoratives might not care for positive changes and just want to re-establish a king. The Expansionist are willing to make allies with the "Darknes" if that suites their purposes (which can be good or bad). The Isolationist might be hunting for ancient artifacts that can help their goals, and are promoting scientific discoveries. There might be some dark spots in the city itself - a group of Kobolds that live in the Sewers or abandoned part of the town. Not neccessarily hostile, but also not quite friendly - do they need to be purged or is an alliance feasible? There might also be external threats - maybe someone outside the city believes it should be him (by rightful heritage?), and is manipulating others to move against the city. [/QUOTE]
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