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Worldbuilding Starting City
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<blockquote data-quote="Schmoe" data-source="post: 4394228" data-attributes="member: 913"><p>Well, your request is very broad, but since you asked for what's worked well, here are a few specific ideas...</p><p></p><p>- In a recent campaign, I had about 4 or so noble families in a large city (~20,000) with controlling interests in various aspects of the economy. This provided a nice framework to help determine what sort of schemes, motives, and plans might be going on in the background. Good relations with one family could sour relations with another, and relationships helped to influence what sort of services/discounts/mark-ups the PCs might expect.</p><p></p><p>- The Duke's keep had a smuggler's tunnel that ran through sewers and to a tiny hidden dock on the river. Very handy when the Duke needed to smuggle the party out of the city and avoid the rioting populace.</p><p></p><p>- I haven't done this yet, but I definitely want to incorporate a Monster Hunter's Association in my next campaign. In fact, I don't see why 3e affiliations wouldn't work just as well with 4e as they do with 3e. In a PoL setting, it's not hard to imagine the MHA having a strong influence within the city.</p><p></p><p>- A knight recruiter for an order of noble knights that occupies a desparate outpost on the edges of a dangerous wasteland. In my campaign, it was the Order of Silver Light (this was before Eberron, honest!), and they kept watch over an ancient battleground that now was home to a trio of death knights who were marshalling an undead army. Their mission was vital, but they had great difficulties in recruiting due because people generally were ignorant and ambivalent about their cause.</p><p></p><p>Hmm, I'm sure I had other ideas, but I'm drawing a blank now.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 4394228, member: 913"] Well, your request is very broad, but since you asked for what's worked well, here are a few specific ideas... - In a recent campaign, I had about 4 or so noble families in a large city (~20,000) with controlling interests in various aspects of the economy. This provided a nice framework to help determine what sort of schemes, motives, and plans might be going on in the background. Good relations with one family could sour relations with another, and relationships helped to influence what sort of services/discounts/mark-ups the PCs might expect. - The Duke's keep had a smuggler's tunnel that ran through sewers and to a tiny hidden dock on the river. Very handy when the Duke needed to smuggle the party out of the city and avoid the rioting populace. - I haven't done this yet, but I definitely want to incorporate a Monster Hunter's Association in my next campaign. In fact, I don't see why 3e affiliations wouldn't work just as well with 4e as they do with 3e. In a PoL setting, it's not hard to imagine the MHA having a strong influence within the city. - A knight recruiter for an order of noble knights that occupies a desparate outpost on the edges of a dangerous wasteland. In my campaign, it was the Order of Silver Light (this was before Eberron, honest!), and they kept watch over an ancient battleground that now was home to a trio of death knights who were marshalling an undead army. Their mission was vital, but they had great difficulties in recruiting due because people generally were ignorant and ambivalent about their cause. Hmm, I'm sure I had other ideas, but I'm drawing a blank now. [/QUOTE]
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