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<blockquote data-quote="Mallus" data-source="post: 4395504" data-attributes="member: 3887"><p>I hate when that happens, and it's been happening a lot lately... anyway, here's an adventure location/plot device. </p><p></p><ul> <li data-xf-list-type="ul">The Tower of Sleep: is located in the ruins of a nearby city, or in a still-abandoned part of the campaign's base city. The premise behind the tower is simply; at the top there is a chamber with a number of magicians --a dozen, a score?-- in an induced magical slumber.</li> </ul> <ul> <li data-xf-list-type="ul">The sleeping magicians have been there for centuries, most, if not all of them against there will, placed there by a long dead mage-king. They have been forced to dream spells and rituals, and together form a magical engine, or perhaps what's better described as a living artifact.</li> </ul> <ul> <li data-xf-list-type="ul">The Tower's 'engine' has power over dreams which can be used for communication, espionage, sabotage, control, even assassination.</li> </ul> <ul> <li data-xf-list-type="ul">Or perhaps the 'engine' can be used to produce a wider variety of magical effects, though I'd probably stick to the 'dream theme'.</li> </ul> <ul> <li data-xf-list-type="ul">Either way, whoever unlocks the Tower's secrets gains access to it's powers, slowly and one-at-a-time. (I'm seeing this a slow process, full of trial, error, and unforeseen consequences).</li> </ul> <ul> <li data-xf-list-type="ul">As explorers progress through the Tower, they gradually leave the material world and enter the enslaved dreams on the sleeping mages, who's unconscious minds attempt to simultaneously aid intruders --in hopes they'll free them-- and destroy them --as 'programmed' by their captor.</li> </ul> <ul> <li data-xf-list-type="ul">Freeing the sleeping mages might proves interesting, seeing as they're old, cunning, avaricious magicians who have endured centuries of involuntary magical servitude, they'll probably try to gain control of the Tower's engine for themselves. Of course, there's probably a good egg/ancient white mage or two in the lot.</li> </ul> <ul> <li data-xf-list-type="ul">The Tower could be entirely senescent (heh, I'm waxing Gygaxian today), occupied by an adversary, or occupied by a creature ignorant of it's powers who is unintentionally showering the land with dreams/nightmares, etc.</li> </ul> <ul> <li data-xf-list-type="ul">I'm seeing plenty of adventures based on the Tower, across a fair range of levels; explore it, exploit it, either at the players initiative or as hirelings, prevent someone else from gaining access to it, pursue a rival into it, set themselves up as it's masters and blackmail kingdoms with it, free the mages, kill the mages (which would have some unintended consequences), etc...</li> </ul></blockquote><p></p>
[QUOTE="Mallus, post: 4395504, member: 3887"] I hate when that happens, and it's been happening a lot lately... anyway, here's an adventure location/plot device. [list]The Tower of Sleep: is located in the ruins of a nearby city, or in a still-abandoned part of the campaign's base city. The premise behind the tower is simply; at the top there is a chamber with a number of magicians --a dozen, a score?-- in an induced magical slumber.[/list] [list]The sleeping magicians have been there for centuries, most, if not all of them against there will, placed there by a long dead mage-king. They have been forced to dream spells and rituals, and together form a magical engine, or perhaps what's better described as a living artifact.[/list] [list]The Tower's 'engine' has power over dreams which can be used for communication, espionage, sabotage, control, even assassination.[/list] [list]Or perhaps the 'engine' can be used to produce a wider variety of magical effects, though I'd probably stick to the 'dream theme'.[/list] [list]Either way, whoever unlocks the Tower's secrets gains access to it's powers, slowly and one-at-a-time. (I'm seeing this a slow process, full of trial, error, and unforeseen consequences).[/list] [list]As explorers progress through the Tower, they gradually leave the material world and enter the enslaved dreams on the sleeping mages, who's unconscious minds attempt to simultaneously aid intruders --in hopes they'll free them-- and destroy them --as 'programmed' by their captor.[/list] [list]Freeing the sleeping mages might proves interesting, seeing as they're old, cunning, avaricious magicians who have endured centuries of involuntary magical servitude, they'll probably try to gain control of the Tower's engine for themselves. Of course, there's probably a good egg/ancient white mage or two in the lot.[/list] [list]The Tower could be entirely senescent (heh, I'm waxing Gygaxian today), occupied by an adversary, or occupied by a creature ignorant of it's powers who is unintentionally showering the land with dreams/nightmares, etc.[/list] [list]I'm seeing plenty of adventures based on the Tower, across a fair range of levels; explore it, exploit it, either at the players initiative or as hirelings, prevent someone else from gaining access to it, pursue a rival into it, set themselves up as it's masters and blackmail kingdoms with it, free the mages, kill the mages (which would have some unintended consequences), etc...[/list] [/QUOTE]
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