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<blockquote data-quote="Nyeshet" data-source="post: 4410452" data-attributes="member: 18363"><p><strong>Some other links that could aid you ...</strong></p><p></p><p>Population Center Demographics Calculator (will even add in D&D races and classes)</p><p><a href="http://www.lucidphoenix.com/dnd/demo/business0.asp" target="_blank">http://www.lucidphoenix.com/dnd/demo/business0.asp</a></p><p></p><p>Kingdom Population Calculator (as above, but determines for an entire kingdom)</p><p><a href="http://www.lucidphoenix.com/dnd/demo/kingdom.asp" target="_blank">http://www.lucidphoenix.com/dnd/demo/kingdom.asp</a></p><p></p><p>Medieval Kingdom Generator (allows more variation and additional jobs/variables)</p><p><a href="http://qzil.com/kingdom/" target="_blank">http://qzil.com/kingdom/</a></p><p></p><p></p><p>all three of which are based upon: </p><p></p><p>Medieval Demographics Made Easy (based upon 1292 Paris tax info)</p><p><a href="http://www.io.com/~sjohn/demog.htm" target="_blank">http://www.io.com/~sjohn/demog.htm</a></p><p></p><p>The last link does not have a generator (that I can tell, although I seem to recall one on the site; perhaps it was taken down?), but it does have several pages worth of explanations as to the hows and whys for making a realistic and workable medieval city population - including the land area needed to maintain such a population.</p><p></p><p></p><p>Personally, I prefer the third link, as I can copy and paste in the list of jobs and the ratio to go with said jobs. So if I want clerics to be less numerous, then I simply erase the '40' next to them and place another number. Perhaps they are only one to seventy, so I write '70' next to clerics. If I want to add in another job - perhaps 'bardic instructor' - then I just write in that job and put the number next to it. I'll presume there is one per 1000 persons in a typical city (note that bookbinders in Paris during the 1290s was closer to a ratio of 1 to 6300, so 1 to 1000 is not quite as rare as you might at first think). When the calculations are made, for approximately every 1000 in the population, one will be a bardic instructor. </p><p></p><p>It makes for a more alterable and enjoyable generator, in my opinion.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 4410452, member: 18363"] [b]Some other links that could aid you ...[/b] Population Center Demographics Calculator (will even add in D&D races and classes) [url]http://www.lucidphoenix.com/dnd/demo/business0.asp[/url] Kingdom Population Calculator (as above, but determines for an entire kingdom) [url]http://www.lucidphoenix.com/dnd/demo/kingdom.asp[/url] Medieval Kingdom Generator (allows more variation and additional jobs/variables) [url]http://qzil.com/kingdom/[/url] all three of which are based upon: Medieval Demographics Made Easy (based upon 1292 Paris tax info) [url]http://www.io.com/~sjohn/demog.htm[/url] The last link does not have a generator (that I can tell, although I seem to recall one on the site; perhaps it was taken down?), but it does have several pages worth of explanations as to the hows and whys for making a realistic and workable medieval city population - including the land area needed to maintain such a population. Personally, I prefer the third link, as I can copy and paste in the list of jobs and the ratio to go with said jobs. So if I want clerics to be less numerous, then I simply erase the '40' next to them and place another number. Perhaps they are only one to seventy, so I write '70' next to clerics. If I want to add in another job - perhaps 'bardic instructor' - then I just write in that job and put the number next to it. I'll presume there is one per 1000 persons in a typical city (note that bookbinders in Paris during the 1290s was closer to a ratio of 1 to 6300, so 1 to 1000 is not quite as rare as you might at first think). When the calculations are made, for approximately every 1000 in the population, one will be a bardic instructor. It makes for a more alterable and enjoyable generator, in my opinion. [/QUOTE]
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