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Worldbuilding Starting City
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<blockquote data-quote="Phlebas" data-source="post: 4411639" data-attributes="member: 23810"><p>I do like the idea of ruins within the city. Both for that faded glory feel and also to give some hack'n'slash opportunities if the rest of the time the adventure will involve a lot of plot and subtleties </p><p></p><p>you could go for the outer regions being in decline (when the turks rode into Byzantium there were wolves living in the ruins of the outskirts, the population had shrunk so much). This also allows more substantial public amenities (eg massive sewers, great temples) than the size of the city would normally allow</p><p></p><p>IMC i had an entire section of the city laid waste by an attempted invasion a century before. due to the amount of magical traps and monsters involved in the battle they just fortified the internal defences at the time, and its only now that the city authorities are expanding back by licencing adventures to go looting in the ruins (and killing off the remaining monsters / setting off the magical traps). This hook also gave you a battlefield on one side of the city, plus the burial grounds and a mysterious dissapearance of the dark mage behind it all.....</p></blockquote><p></p>
[QUOTE="Phlebas, post: 4411639, member: 23810"] I do like the idea of ruins within the city. Both for that faded glory feel and also to give some hack'n'slash opportunities if the rest of the time the adventure will involve a lot of plot and subtleties you could go for the outer regions being in decline (when the turks rode into Byzantium there were wolves living in the ruins of the outskirts, the population had shrunk so much). This also allows more substantial public amenities (eg massive sewers, great temples) than the size of the city would normally allow IMC i had an entire section of the city laid waste by an attempted invasion a century before. due to the amount of magical traps and monsters involved in the battle they just fortified the internal defences at the time, and its only now that the city authorities are expanding back by licencing adventures to go looting in the ruins (and killing off the remaining monsters / setting off the magical traps). This hook also gave you a battlefield on one side of the city, plus the burial grounds and a mysterious dissapearance of the dark mage behind it all..... [/QUOTE]
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