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Worldbuilding - tell me about your world
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<blockquote data-quote="Retreater" data-source="post: 7908986" data-attributes="member: 42040"><p>A thousand years ago the Immortals entered the world. About half of them sought to spread law and order, to conquer and subjugate the world - these became the Lawful aasimar, who founded the vast Grand Sultanate of the western continent. The other half sought to experience the pleasures of this new world, consuming the natural forces - these became the Chaotic tieflings, who founded the magocracy of Vaal Turineth of the eastern continent.</p><p></p><p>South of Vaal Turineth, there are other nations. Alceyon is the forested land of elves – where the high elves are transcending from the physical world, the cutthroat wood elves are fighting off excursions of the other races, and an undead giant warlord known as the Horned King seeks to conquer all. Just south of that is the Principalities of the Eight, a collection of Halfling city-states that rule eight rivers and a vast trading network throughout the eastern continent. Below that is the Middle Empire, the strongest bastion of mankind, ruled by an Empress who believes herself divinely chosen. The Dwarven Holds form a barrier between the lands of man and the Ogre Kingdoms, while the Goliath Steppes provide an unofficial homeland to the half-giants.</p><p>South of the Grand Sultanate are the Djinn States, home to the elemental wizards and the transitory City of Brass, which has been rooted in this land from the Elemental Planes for a generation.</p><p></p><p>Between the eastern and western continents is a vast sea, where piracy and naval warfare is common. The nations are taking sides – either with the Sultan or the Prince of Vaal Turineth. The defiling magic of the tieflings is also creating a new problem: the growth of Chaos. Chaos is a spreading wasteland that is encroaching into the lands of the Sultan, Goliath Steppes, and Ogre Kingdoms. This is the main impetus of the Sultan’s open hostilities against their fallen brethren.</p><p></p><p>Currently, I have two campaigns in this world. The first just drove off the Horned King and proceeded south to the Middle Empire, where they are getting embroiled in a battle against a successor state known as the Dominion – which may be falling to undead influence. The second is in the Dwarven Holds, trying to stop a giant incursion while attempting to locate an elemental wizard to restore balance in the City of Brass, which is being overwhelmed by different elemental planar factions.</p></blockquote><p></p>
[QUOTE="Retreater, post: 7908986, member: 42040"] A thousand years ago the Immortals entered the world. About half of them sought to spread law and order, to conquer and subjugate the world - these became the Lawful aasimar, who founded the vast Grand Sultanate of the western continent. The other half sought to experience the pleasures of this new world, consuming the natural forces - these became the Chaotic tieflings, who founded the magocracy of Vaal Turineth of the eastern continent. South of Vaal Turineth, there are other nations. Alceyon is the forested land of elves – where the high elves are transcending from the physical world, the cutthroat wood elves are fighting off excursions of the other races, and an undead giant warlord known as the Horned King seeks to conquer all. Just south of that is the Principalities of the Eight, a collection of Halfling city-states that rule eight rivers and a vast trading network throughout the eastern continent. Below that is the Middle Empire, the strongest bastion of mankind, ruled by an Empress who believes herself divinely chosen. The Dwarven Holds form a barrier between the lands of man and the Ogre Kingdoms, while the Goliath Steppes provide an unofficial homeland to the half-giants. South of the Grand Sultanate are the Djinn States, home to the elemental wizards and the transitory City of Brass, which has been rooted in this land from the Elemental Planes for a generation. Between the eastern and western continents is a vast sea, where piracy and naval warfare is common. The nations are taking sides – either with the Sultan or the Prince of Vaal Turineth. The defiling magic of the tieflings is also creating a new problem: the growth of Chaos. Chaos is a spreading wasteland that is encroaching into the lands of the Sultan, Goliath Steppes, and Ogre Kingdoms. This is the main impetus of the Sultan’s open hostilities against their fallen brethren. Currently, I have two campaigns in this world. The first just drove off the Horned King and proceeded south to the Middle Empire, where they are getting embroiled in a battle against a successor state known as the Dominion – which may be falling to undead influence. The second is in the Dwarven Holds, trying to stop a giant incursion while attempting to locate an elemental wizard to restore balance in the City of Brass, which is being overwhelmed by different elemental planar factions. [/QUOTE]
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