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[Worldbuilding] XP is Real
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<blockquote data-quote="Jediking" data-source="post: 6848661" data-attributes="member: 6803126"><p>In having "heroes" running off trying to slay dragons, krakens, and even the Tarrasque, the ecology in many areas were destroyed. With the lack of apex predators and their important role in keeping other populations down, not to mention their overlooked environment [Lair] functions, the "lowexpee" creatures that people ignored suddenly swelled. The constant competition of hunting Arctic Wolves, then Wolves, to attacking a poorly-trained Mastiff finally caused people to fight each other out of desperation, not heroism. And the gods took notice.</p><p></p><p>As humanoids knocked off higher XP species, wondering why their wounds did not close as they once did, they turned on each other. With the overhunting of herbivore creatures and environmental damage, and the gods seldom answering their pleas for help, vegetation and fertile land became scarce. Heroic deeds became difficult to achieve when you must steal from or kill a passerby to feed your family It caused great distraught to many after they fought off a previous friend but, to their surprise, did not receive any XP.</p><p></p><p></p><p>It's cold now. The land is barren. The roads aren't safe, never safe. Locked into your barricaded home with your family and last friend, you don't feel brave or heroic. All you feel is the fear. You look over at your neighbour, with his back turned to you. Why does he keep glancing at your wife? Is he still a commoner, or a bandit by now? Surely it's heroic to protect your family. It has to be. Doesn't it?</p></blockquote><p></p>
[QUOTE="Jediking, post: 6848661, member: 6803126"] In having "heroes" running off trying to slay dragons, krakens, and even the Tarrasque, the ecology in many areas were destroyed. With the lack of apex predators and their important role in keeping other populations down, not to mention their overlooked environment [Lair] functions, the "lowexpee" creatures that people ignored suddenly swelled. The constant competition of hunting Arctic Wolves, then Wolves, to attacking a poorly-trained Mastiff finally caused people to fight each other out of desperation, not heroism. And the gods took notice. As humanoids knocked off higher XP species, wondering why their wounds did not close as they once did, they turned on each other. With the overhunting of herbivore creatures and environmental damage, and the gods seldom answering their pleas for help, vegetation and fertile land became scarce. Heroic deeds became difficult to achieve when you must steal from or kill a passerby to feed your family It caused great distraught to many after they fought off a previous friend but, to their surprise, did not receive any XP. It's cold now. The land is barren. The roads aren't safe, never safe. Locked into your barricaded home with your family and last friend, you don't feel brave or heroic. All you feel is the fear. You look over at your neighbour, with his back turned to you. Why does he keep glancing at your wife? Is he still a commoner, or a bandit by now? Surely it's heroic to protect your family. It has to be. Doesn't it? [/QUOTE]
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[Worldbuilding] XP is Real
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