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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Worldbuilding: Your character, your world, your way
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<blockquote data-quote="aco175" data-source="post: 9886787" data-attributes="member: 27385"><p>I found that a lot of background only works if the DM uses it. Mostly a lot of background fluff stays there and the player might be the only one that cares. If a player creates a background village where they grew up- then have an adventure there and let the player come up with all sorts of family, people, places, and such they know about. Then when something is not the same and the DM changed something, the PCs now have a hook to explore. It might also fall into the trap of never make a background where the DM can mess with the PCs and so everyone comes from a destroyed village where orcs killed everyone except the PC. </p><p></p><p>I also seen where the players all need to come up with how they met. You have each PC link themselves to two other PCs. There should be more than I met him last village and then at the tavern we met this other person. Some people are not great with linking things, but some effort can pay off. It helps if the players come up with some NPCs that helped or hindered them so the DM can tie them to adventure. </p><p></p><p>I also seen and tried having PCs know 3 NPCs and had the players come up with them. It works somewhat and better if the PCs come from the same area as playing in. If you know the innkeep of the local tavern you might get good information and free drinks but if you teleported 1000 miles and now play there it doe not help much. A travelling merchant might be good to have as one so you can have them pop up most places. A rival adventuring group or a henchman-type migh also be good to know.</p></blockquote><p></p>
[QUOTE="aco175, post: 9886787, member: 27385"] I found that a lot of background only works if the DM uses it. Mostly a lot of background fluff stays there and the player might be the only one that cares. If a player creates a background village where they grew up- then have an adventure there and let the player come up with all sorts of family, people, places, and such they know about. Then when something is not the same and the DM changed something, the PCs now have a hook to explore. It might also fall into the trap of never make a background where the DM can mess with the PCs and so everyone comes from a destroyed village where orcs killed everyone except the PC. I also seen where the players all need to come up with how they met. You have each PC link themselves to two other PCs. There should be more than I met him last village and then at the tavern we met this other person. Some people are not great with linking things, but some effort can pay off. It helps if the players come up with some NPCs that helped or hindered them so the DM can tie them to adventure. I also seen and tried having PCs know 3 NPCs and had the players come up with them. It works somewhat and better if the PCs come from the same area as playing in. If you know the innkeep of the local tavern you might get good information and free drinks but if you teleported 1000 miles and now play there it doe not help much. A travelling merchant might be good to have as one so you can have them pop up most places. A rival adventuring group or a henchman-type migh also be good to know. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Worldbuilding: Your character, your world, your way
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