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*Pathfinder & Starfinder
worlds and monsters is in my hands
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<blockquote data-quote="I'm A Banana" data-source="post: 3983700" data-attributes="member: 2067"><p>Probably a bit of both. I have an improvosational style when I DM, which means that I don't have to do a lot of prep, but also means that I lean harder on the prep done for me by the designers. I don't sit down one night and come up with an adventure. I flip through the MM just before the game and see a monster in the right CR range that I think it would be fun to fight. Then I figure out how to get them to fight it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But monsters more tied to the world allow me to do that seamlessly. They also allow me to use them as things other than combat XP bumps. I can use centaurs as guides in the forest, and dryads as allies against the orcs, and angels as benefactors of the party. If the Centaurs don't have skill information and the Dryads are over-powered if they help the PC's, and the only angels are those that want to kill the PC's for various reasons, the MM has failed it's duty to me; it's failed to give me creatures that can populate my world, only creatures that can populate my battles.</p><p></p><p>That's a very good goal for the monsters, and they need to fill that niche, too. But it's not ALL they need to do. And it's not because I desperately want to simulate a working world. It's because someday the PC's are going to take a step that I haven't really thought about and I'm going to need all the advice possible on how to deal with that step. </p><p></p><p></p><p></p><p>It is, but I don't have $5,000. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3983700, member: 2067"] Probably a bit of both. I have an improvosational style when I DM, which means that I don't have to do a lot of prep, but also means that I lean harder on the prep done for me by the designers. I don't sit down one night and come up with an adventure. I flip through the MM just before the game and see a monster in the right CR range that I think it would be fun to fight. Then I figure out how to get them to fight it. :) But monsters more tied to the world allow me to do that seamlessly. They also allow me to use them as things other than combat XP bumps. I can use centaurs as guides in the forest, and dryads as allies against the orcs, and angels as benefactors of the party. If the Centaurs don't have skill information and the Dryads are over-powered if they help the PC's, and the only angels are those that want to kill the PC's for various reasons, the MM has failed it's duty to me; it's failed to give me creatures that can populate my world, only creatures that can populate my battles. That's a very good goal for the monsters, and they need to fill that niche, too. But it's not ALL they need to do. And it's not because I desperately want to simulate a working world. It's because someday the PC's are going to take a step that I haven't really thought about and I'm going to need all the advice possible on how to deal with that step. It is, but I don't have $5,000. ;) [/QUOTE]
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