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worlds and monsters is in my hands
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<blockquote data-quote="JohnSnow" data-source="post: 3984051" data-attributes="member: 32164"><p>Well, then you'll just have to wait until June to get the rules, and wait until next January to publish. People who choose not to pay for the developers' kit aren't shut out, they'll just get access to the SRD later, and won't be able to publish before January 1, 2009. Which means that by this time next year, you'll be able to publish whatever you feel like.</p><p></p><p>As far as "simulationist" monsters go, I can understand the theory of not wanting all monsters to be the same. However, I imagine there will be a section in the <em>Monster Manual</em> or DMG on how to customize monsters. If creatures are balanced primarily based on the actions they can take, there's nothing unbalancing about giving a monster a different (or maybe even extra) option that's roughly as powerful as its default abilities. This reflects the fact that a monter may have more abilities than the ones listed in its MM statblock, even if they are rarely useful in combat.</p><p></p><p>If those rules are good, that will provide all the benefits of 3e (totally customizable monsters) with one advantage 3e does NOT have - monsters that are playable right out of the book without any work on the DM's part. And for a lot of monsters (like dragons), that's somthing that just hasn't been true in previous editions.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3984051, member: 32164"] Well, then you'll just have to wait until June to get the rules, and wait until next January to publish. People who choose not to pay for the developers' kit aren't shut out, they'll just get access to the SRD later, and won't be able to publish before January 1, 2009. Which means that by this time next year, you'll be able to publish whatever you feel like. As far as "simulationist" monsters go, I can understand the theory of not wanting all monsters to be the same. However, I imagine there will be a section in the [i]Monster Manual[/i] or DMG on how to customize monsters. If creatures are balanced primarily based on the actions they can take, there's nothing unbalancing about giving a monster a different (or maybe even extra) option that's roughly as powerful as its default abilities. This reflects the fact that a monter may have more abilities than the ones listed in its MM statblock, even if they are rarely useful in combat. If those rules are good, that will provide all the benefits of 3e (totally customizable monsters) with one advantage 3e does NOT have - monsters that are playable right out of the book without any work on the DM's part. And for a lot of monsters (like dragons), that's somthing that just hasn't been true in previous editions. [/QUOTE]
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