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<blockquote data-quote="Propheous_D" data-source="post: 3984361" data-attributes="member: 58952"><p>I would like to tell you all how it is but its opinion and opinion means nothing. So I wil state this.</p><p></p><p>I want RULES in my RULES books. I want FLUFF in my FLUFF books. That means in the Core 3 I want 80% rules/guidelines and in my fluff books I want 80% fuff. </p><p></p><p>This allows me to get exactly what I want and how I want it. How many of you remember the Realms when the books you bought for it were full of details and only a apendix or so of rules? I want to run a game in the Bloodstone Lands I pick up the splat bookf or relatively cheap and it gives me all the adventure hooks and details I need. The monsters are pretty much covered in the MM or the MM exert for the Realms itself. I get detailed information for what I want in relevance for what I want it for.</p><p></p><p>Who here remembers the ecology exerts from Dragon magazine. Through my fluff in the DNDI and magazines that I can poke through and enjoy. I want inspiration to be were I need it.</p><p></p><p>That is my opinion. </p><p></p><p>As for this book looks awesome and I love everything I have heard. Dragons don't need magic to make thier lairs plausible I mean the pharoah didn't use magic to make the pyramids. Anyone thinking a dragon is useless with out its magic is silly. I never once ever feared a dragons ability to spell cast. Its toooooooo easy to counter. Now thier breath and thier melee that was scary.</p><p></p><p>I am glad they got rid of the whole alignment thing. DND has been way to hooked into the Alignment thing and no one ever got it right. The endless pathetic arguements about what chaos and lawful meant and weather it was a social reference or a ideological reference was mind numbing and such a hinderance to true RP.</p><p></p><p>More give us more.</p></blockquote><p></p>
[QUOTE="Propheous_D, post: 3984361, member: 58952"] I would like to tell you all how it is but its opinion and opinion means nothing. So I wil state this. I want RULES in my RULES books. I want FLUFF in my FLUFF books. That means in the Core 3 I want 80% rules/guidelines and in my fluff books I want 80% fuff. This allows me to get exactly what I want and how I want it. How many of you remember the Realms when the books you bought for it were full of details and only a apendix or so of rules? I want to run a game in the Bloodstone Lands I pick up the splat bookf or relatively cheap and it gives me all the adventure hooks and details I need. The monsters are pretty much covered in the MM or the MM exert for the Realms itself. I get detailed information for what I want in relevance for what I want it for. Who here remembers the ecology exerts from Dragon magazine. Through my fluff in the DNDI and magazines that I can poke through and enjoy. I want inspiration to be were I need it. That is my opinion. As for this book looks awesome and I love everything I have heard. Dragons don't need magic to make thier lairs plausible I mean the pharoah didn't use magic to make the pyramids. Anyone thinking a dragon is useless with out its magic is silly. I never once ever feared a dragons ability to spell cast. Its toooooooo easy to counter. Now thier breath and thier melee that was scary. I am glad they got rid of the whole alignment thing. DND has been way to hooked into the Alignment thing and no one ever got it right. The endless pathetic arguements about what chaos and lawful meant and weather it was a social reference or a ideological reference was mind numbing and such a hinderance to true RP. More give us more. [/QUOTE]
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