Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
worlds and monsters is in my hands
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FourthBear" data-source="post: 3985677" data-attributes="member: 55846"><p>The problem that many people perceive is that in D&D, skill ranks are innately tied to level, which intimately links attack bonuses, save bonuses and many other bonuses to skill ranks. Because of this, you indeed get the phenomena as noted above that the most skilled person in any profession is always a combat and adventuring capable character. If this is reasonable to your world-building, that is fine. It would result in the world's greatest authors, rock stars, scientists and historians all having high levels and therefore being capable combatants and adventurers. Many world builders prefer not to tie skill ranks to level so tightly and therefore allowing the world's greatest painter not to be a high level Expert.</p><p></p><p>The obvious answer is that there is no reason to tie skill rank to level for NPCs or monsters. The whole reason skill rank in the PH are tied to level is because PC creation rules are designed to create starting PCs that are members of adventuring parties. It assumes that PCs using these rules will be part of typical D&D campaigns and be spending time overcoming combat and non-combat challenges along the way. It also assumes that there is some need to balance their relative skills against each other and the level appropriate challenges they face.</p><p></p><p>NPC generation and simulation should not be limited by any of these factors. An NPC who spends their entire life away from combat and adventuring situations should very well be able to have a Knowledge (History) that has no relation to their level. There is no need to require that NPCs be generated with a system created for entirely another purpose. If world-builders wish to create a world resembling many fantasy fictional worlds where the most highly skilled poet may be a sheltered person without all the trappings of high level, there is no need to use such a system.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 3985677, member: 55846"] The problem that many people perceive is that in D&D, skill ranks are innately tied to level, which intimately links attack bonuses, save bonuses and many other bonuses to skill ranks. Because of this, you indeed get the phenomena as noted above that the most skilled person in any profession is always a combat and adventuring capable character. If this is reasonable to your world-building, that is fine. It would result in the world's greatest authors, rock stars, scientists and historians all having high levels and therefore being capable combatants and adventurers. Many world builders prefer not to tie skill ranks to level so tightly and therefore allowing the world's greatest painter not to be a high level Expert. The obvious answer is that there is no reason to tie skill rank to level for NPCs or monsters. The whole reason skill rank in the PH are tied to level is because PC creation rules are designed to create starting PCs that are members of adventuring parties. It assumes that PCs using these rules will be part of typical D&D campaigns and be spending time overcoming combat and non-combat challenges along the way. It also assumes that there is some need to balance their relative skills against each other and the level appropriate challenges they face. NPC generation and simulation should not be limited by any of these factors. An NPC who spends their entire life away from combat and adventuring situations should very well be able to have a Knowledge (History) that has no relation to their level. There is no need to require that NPCs be generated with a system created for entirely another purpose. If world-builders wish to create a world resembling many fantasy fictional worlds where the most highly skilled poet may be a sheltered person without all the trappings of high level, there is no need to use such a system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
worlds and monsters is in my hands
Top