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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3986046" data-attributes="member: 710"><p>The best thing would be to have a "stat block" along with a "fluff block".</p><p>The stat block contains all combat related stuff, the fluff book contains the "flavor" text and a few describing keywords. </p><p></p><p>Like, say: </p><p>Dragon</p><p>Dragons are flying lizards that can often breath fire. They typically live in lairs like abandoned ruins or deep caves. Many dragons rule the territory around them with fear, though some also offer their assistance in exchange for services rendered (and many use a combination of both). </p><p>Environment: Any (see individual Dragon)</p><p>Organization: Single Dragon oversees Minions inside lair, villages or cities.</p><p>Offspring: Dragons lay eggs and usually hide them in safe places. They don't care much for their hatchlings.</p><p>Food: Animals and Humanoids</p><p>Allies: Dragonborn, Kobolds</p><p>Enemies: Goblins, Giants</p><p>Activities: Sleeping, Hunting, Scheming</p><p></p><p>Orc</p><p>Orcs are barbarian humanoids that live in nomadic clans. If near humanoid settlements, they often raid them for crops and money. Powerful Orcs sometimes unite several orc clans to assault a large city. Many Orc clans also send their hunters and warriors out as mercenaries for local nobles.</p><p>Enviroment: Plains (Deserts and Hills)</p><p>Organization: Band (2-6 Orcs) or Clan (20-60 Orcs) or </p><p>Offspring: Born alive. Children grow adult within 12-15 years.</p><p>Food: Animals, rarely Humanoids</p><p>Allies: Goblin, Ogre</p><p>Enemies: Dwarves, Elves and Humans</p><p>Activities: Hunting, Raiding, Sleeping</p><p></p><p></p><p>---</p><p></p><p>But I am not convinced that this is really neccessary. If I am considering to integrate a monster in my campaign world, I will read the fluff text entirely, not just look at a few check marks.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3986046, member: 710"] The best thing would be to have a "stat block" along with a "fluff block". The stat block contains all combat related stuff, the fluff book contains the "flavor" text and a few describing keywords. Like, say: Dragon Dragons are flying lizards that can often breath fire. They typically live in lairs like abandoned ruins or deep caves. Many dragons rule the territory around them with fear, though some also offer their assistance in exchange for services rendered (and many use a combination of both). Environment: Any (see individual Dragon) Organization: Single Dragon oversees Minions inside lair, villages or cities. Offspring: Dragons lay eggs and usually hide them in safe places. They don't care much for their hatchlings. Food: Animals and Humanoids Allies: Dragonborn, Kobolds Enemies: Goblins, Giants Activities: Sleeping, Hunting, Scheming Orc Orcs are barbarian humanoids that live in nomadic clans. If near humanoid settlements, they often raid them for crops and money. Powerful Orcs sometimes unite several orc clans to assault a large city. Many Orc clans also send their hunters and warriors out as mercenaries for local nobles. Enviroment: Plains (Deserts and Hills) Organization: Band (2-6 Orcs) or Clan (20-60 Orcs) or Offspring: Born alive. Children grow adult within 12-15 years. Food: Animals, rarely Humanoids Allies: Goblin, Ogre Enemies: Dwarves, Elves and Humans Activities: Hunting, Raiding, Sleeping --- But I am not convinced that this is really neccessary. If I am considering to integrate a monster in my campaign world, I will read the fluff text entirely, not just look at a few check marks. [/QUOTE]
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