Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
worlds and monsters is in my hands
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 3988028" data-attributes="member: 2067"><p>Whereas I would use it as an essential part of how I DM. Quick, they're on the coastlands, I need to have them fight something, let's scan the terrain/habitat index....ah! Here we go! Giant Crabs are about the right CR. BAM. Fight it. A few moments in the middle of the session where I scan an index is all I need to give them a battle that doesn't stretch their believability to the breaking point.</p><p></p><p>If I don't have that in 4e, I've gotta go insert it myself, meaning I'm going to be taking a lot of pre-prep time. Alternately, I guess I could just pre-plan encounters, but that's profoundly dull for me. </p><p></p><p></p><p></p><p>Well, the bullet points don't take up a half-page. That's kind of why they're there. WotC has a history of doing this, for instance, with the MMV: under a Habitat heading, they give a quick prose run-down of where it lives, and then bullet point it for quick reference in the game. That, with the index, is all I need. But because some of the designers may see that material as useless (simply because they don't play the game how I play the game), it might be cut. </p><p></p><p></p><p></p><p>It would be much more convinient to list it with the monster's combat stats so that I'm not referencing three different books to try and figure out what monster my party should be facing RIGHT NOW. </p><p></p><p>And I brainstorm plotlines with the MM because D&D revolves around combat. The plotlines are basically a chain of things you fight, linked together by story. The things I fight should also provide me anchors for the story I'm telling. </p><p></p><p></p><p></p><p>I bet the Craft skill will stay, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Kind of, yeah. I need statistics for noncombat so I can do a quick word-association game and get my players to the next sword-slicing, spell-slinging combat.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3988028, member: 2067"] Whereas I would use it as an essential part of how I DM. Quick, they're on the coastlands, I need to have them fight something, let's scan the terrain/habitat index....ah! Here we go! Giant Crabs are about the right CR. BAM. Fight it. A few moments in the middle of the session where I scan an index is all I need to give them a battle that doesn't stretch their believability to the breaking point. If I don't have that in 4e, I've gotta go insert it myself, meaning I'm going to be taking a lot of pre-prep time. Alternately, I guess I could just pre-plan encounters, but that's profoundly dull for me. Well, the bullet points don't take up a half-page. That's kind of why they're there. WotC has a history of doing this, for instance, with the MMV: under a Habitat heading, they give a quick prose run-down of where it lives, and then bullet point it for quick reference in the game. That, with the index, is all I need. But because some of the designers may see that material as useless (simply because they don't play the game how I play the game), it might be cut. It would be much more convinient to list it with the monster's combat stats so that I'm not referencing three different books to try and figure out what monster my party should be facing RIGHT NOW. And I brainstorm plotlines with the MM because D&D revolves around combat. The plotlines are basically a chain of things you fight, linked together by story. The things I fight should also provide me anchors for the story I'm telling. I bet the Craft skill will stay, though. ;) Kind of, yeah. I need statistics for noncombat so I can do a quick word-association game and get my players to the next sword-slicing, spell-slinging combat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
worlds and monsters is in my hands
Top