Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
worlds and monsters is in my hands
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sir Brennen" data-source="post: 3991105" data-attributes="member: 553"><p>You only know that the design purpose is to make places more suitable for adventuring is because you're reading the preview material, or forum commentary about such material, which includes the designer's explaining "why we did it this way."</p><p></p><p>It's like watching the DVD extras for a Wuxia movie, which show <em>how</em> they did the special effects, and complaining that you can see the wires there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>You want your wires hidden? Wait until the PHB and MM come out, and read those. The DMG I'm thinking will still have some wires showing, as it will probably contain advice on doing things yourself. But you can probably skip those sections, too.</p><p></p><p>Me, I like these explanations, and knowing that at higher levels, some planes aren't just "cool sounding places that you'll never survive in, even if you had a reason to go there." And, as Stogoe points out, the new planar mythology feels much more organic and "real world" than the Great Wheel, which was first-and-foremost built around a <u>game mechanic</u> - alignment - then had a hodge-podge of deities crammed into it, and rarely in a logical fashion.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 3991105, member: 553"] You only know that the design purpose is to make places more suitable for adventuring is because you're reading the preview material, or forum commentary about such material, which includes the designer's explaining "why we did it this way." It's like watching the DVD extras for a Wuxia movie, which show [I]how[/I] they did the special effects, and complaining that you can see the wires there. :p You want your wires hidden? Wait until the PHB and MM come out, and read those. The DMG I'm thinking will still have some wires showing, as it will probably contain advice on doing things yourself. But you can probably skip those sections, too. Me, I like these explanations, and knowing that at higher levels, some planes aren't just "cool sounding places that you'll never survive in, even if you had a reason to go there." And, as Stogoe points out, the new planar mythology feels much more organic and "real world" than the Great Wheel, which was first-and-foremost built around a [U]game mechanic[/U] - alignment - then had a hodge-podge of deities crammed into it, and rarely in a logical fashion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
worlds and monsters is in my hands
Top