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worlds and monsters is in my hands
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<blockquote data-quote="Just Another User" data-source="post: 3991266" data-attributes="member: 23516"><p>Touche, my friend, touche. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>But, of course, D&D simulate the gravity of a D&D world, that iit was never sadi to work the same as that of our world. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>But now something that I've missed before</p><p></p><p></p><p></p><p>those player were wrong, then. Alignement in D&D is always been a natural law/force of the universe, something real and almost tangibile,you have spells that react to it, you have creature that can be considered alignements incarnate, and of course there are the planes, the phisical (for given values of phisical) manifestation of alignement. Alignement is as much real and concrete in D&D as electromagnetism is in the real world.</p><p></p><p></p><p></p><p>what I'm trying to say is that the universe is not made "for human consumption" so to speak (i'm sure there is a better expression for what I mean, but I can't remember it), and that IMHO not even a game universe should be, not in a so obvious manner, at least. if it is then, as I said it give the impression to be fake, to be just a huge theme park, something that don't have a life of his own, but is just designed so that adventurers can go around fighting monster and having adventures. Now rationally I know that every setting is like that, but making is so obvious, like they are doing, ruin the magic for me.</p></blockquote><p></p>
[QUOTE="Just Another User, post: 3991266, member: 23516"] Touche, my friend, touche. :D But, of course, D&D simulate the gravity of a D&D world, that iit was never sadi to work the same as that of our world. :p But now something that I've missed before those player were wrong, then. Alignement in D&D is always been a natural law/force of the universe, something real and almost tangibile,you have spells that react to it, you have creature that can be considered alignements incarnate, and of course there are the planes, the phisical (for given values of phisical) manifestation of alignement. Alignement is as much real and concrete in D&D as electromagnetism is in the real world. what I'm trying to say is that the universe is not made "for human consumption" so to speak (i'm sure there is a better expression for what I mean, but I can't remember it), and that IMHO not even a game universe should be, not in a so obvious manner, at least. if it is then, as I said it give the impression to be fake, to be just a huge theme park, something that don't have a life of his own, but is just designed so that adventurers can go around fighting monster and having adventures. Now rationally I know that every setting is like that, but making is so obvious, like they are doing, ruin the magic for me. [/QUOTE]
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