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World's Largest City [Merged]
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<blockquote data-quote="DM_Jeff" data-source="post: 3245430" data-attributes="member: 3687"><p><strong>First Impressions</strong></p><p></p><p>OK. Opened it this morning. Here are first impressions gleaned from an hour's look:</p><p></p><p>1) My wife and I are not in the credits. We were paid for WLD, not WLC, because she finally remembered at one point there being talk of an expanded appendix to contain alternate and expanded Toolbox-style charts, but that never came to fruition. Instead, a "for really cool help with this product, see AEG's Toolbox" sidebar is provided instead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> This little disclaimer will hopefully prevent the few whiners here from poo-pooing that I should not even comment on how the book exists, nevertheless actually offer my opinions on it. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> So the only experience I have with this were preliminary talks with jim pinto (no longer with AEG) over a long dinner at GenCon.</p><p></p><p>2) The book is very big and heavy, with very strong binding. Page layout is crisp and clear. jim pinto was AEG's art director for AEG, and while no art director is listed, he was still there in spirit, as 90% of the illustrations are taken straight from AEG's entire line of d20 sourcebooks and adventures. (Dungeon, Good, Evil, Undead, Dragons, Gods, Mercenaries, Adventure I and II, etc.) They're still good and used in relevant places. </p><p></p><p>3) Organization is OK, but in woeful need of additional support. The 704 page book has NO table of contents and NO index. <em>Ooofah</em>. Instead, each of the city sections A through P are listed in order in the book, and the locations within in order, so that location C17 is in section C, the 17th entry. So once you know what you're looking for going back to it is no problem. As to what's at each location in the first place, someone step up and do a PDF please (why are you looking at me like that?).</p><p></p><p>4) Space consideration were generous towards the storyteller. There are NO statblocks littering the product, that space is left for development, storytelling and support running the section. The appendix, pages 621 to 704 lists full stat blocks for a level 1 through 20 NPC of every PHB Class and DMG NPC Class and where they are are abbreviated in the adventure itself (Ftr 7) means go look up a Fighter level 7 in the appendix.</p><p></p><p>Neat stuff so far. Any specific questions will now be taken from the floor.</p><p></p><p>-DM Jeff</p></blockquote><p></p>
[QUOTE="DM_Jeff, post: 3245430, member: 3687"] [b]First Impressions[/b] OK. Opened it this morning. Here are first impressions gleaned from an hour's look: 1) My wife and I are not in the credits. We were paid for WLD, not WLC, because she finally remembered at one point there being talk of an expanded appendix to contain alternate and expanded Toolbox-style charts, but that never came to fruition. Instead, a "for really cool help with this product, see AEG's Toolbox" sidebar is provided instead. :) This little disclaimer will hopefully prevent the few whiners here from poo-pooing that I should not even comment on how the book exists, nevertheless actually offer my opinions on it. :lol: So the only experience I have with this were preliminary talks with jim pinto (no longer with AEG) over a long dinner at GenCon. 2) The book is very big and heavy, with very strong binding. Page layout is crisp and clear. jim pinto was AEG's art director for AEG, and while no art director is listed, he was still there in spirit, as 90% of the illustrations are taken straight from AEG's entire line of d20 sourcebooks and adventures. (Dungeon, Good, Evil, Undead, Dragons, Gods, Mercenaries, Adventure I and II, etc.) They're still good and used in relevant places. 3) Organization is OK, but in woeful need of additional support. The 704 page book has NO table of contents and NO index. [I]Ooofah[/I]. Instead, each of the city sections A through P are listed in order in the book, and the locations within in order, so that location C17 is in section C, the 17th entry. So once you know what you're looking for going back to it is no problem. As to what's at each location in the first place, someone step up and do a PDF please (why are you looking at me like that?). 4) Space consideration were generous towards the storyteller. There are NO statblocks littering the product, that space is left for development, storytelling and support running the section. The appendix, pages 621 to 704 lists full stat blocks for a level 1 through 20 NPC of every PHB Class and DMG NPC Class and where they are are abbreviated in the adventure itself (Ftr 7) means go look up a Fighter level 7 in the appendix. Neat stuff so far. Any specific questions will now be taken from the floor. -DM Jeff [/QUOTE]
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