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World's Largest City [Merged]
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<blockquote data-quote="DM_Jeff" data-source="post: 3245878" data-attributes="member: 3687"><p>I paid $70 for it, so my first impression is that is was worth that, just for the stealability and wealth of material in here not given up to just a bunch of numbers.</p><p></p><p></p><p></p><p>Yes, the format is not the new version from DMG II, but they are the previously official versions with spell lists, all equipment, plus the gp value the NPC should have if you wish to reequip him. The NPCs are the same guy, advanced through all 20 levels in each instance.</p><p></p><p></p><p></p><p>As mentioned the last 80 or so pages are levels 1-20 of all classes and NPC classes. In the actual text itself there are ONLY stat blocks ofr the occasional monster, these are VERY far and few between however. There are NO unique NPCs. If it's a multi-classed or nonhuman NPC, you as DM are expected to "combine two stat blocks and make racial adjustments on the fly". No, I'm not kidding.</p><p></p><p></p><p></p><p>Quite easy. The city doesn't expect a lot of work. It's supposed to be the biggest city in the campaign you're running, and it assumes the basic full d20 rules of the core books as the norm. But unlike Ptolus or Sharn, there are much fewer mostraous races running around (though there are a few). I mean,. if you wanted to have a real lively dock section in whatever city you're running, then replace a few of the places with locations from the dock section in this book and you will have awesome descriptions and a LOT of instant hooks and NPC personality and local goings-on to give the place real flavor instead of just glossing over it. No wandering encounters. Each place may be tied to one or two area shops or just be independent in its own entry.</p><p></p><p>-DM Jeff</p></blockquote><p></p>
[QUOTE="DM_Jeff, post: 3245878, member: 3687"] I paid $70 for it, so my first impression is that is was worth that, just for the stealability and wealth of material in here not given up to just a bunch of numbers. Yes, the format is not the new version from DMG II, but they are the previously official versions with spell lists, all equipment, plus the gp value the NPC should have if you wish to reequip him. The NPCs are the same guy, advanced through all 20 levels in each instance. As mentioned the last 80 or so pages are levels 1-20 of all classes and NPC classes. In the actual text itself there are ONLY stat blocks ofr the occasional monster, these are VERY far and few between however. There are NO unique NPCs. If it's a multi-classed or nonhuman NPC, you as DM are expected to "combine two stat blocks and make racial adjustments on the fly". No, I'm not kidding. Quite easy. The city doesn't expect a lot of work. It's supposed to be the biggest city in the campaign you're running, and it assumes the basic full d20 rules of the core books as the norm. But unlike Ptolus or Sharn, there are much fewer mostraous races running around (though there are a few). I mean,. if you wanted to have a real lively dock section in whatever city you're running, then replace a few of the places with locations from the dock section in this book and you will have awesome descriptions and a LOT of instant hooks and NPC personality and local goings-on to give the place real flavor instead of just glossing over it. No wandering encounters. Each place may be tied to one or two area shops or just be independent in its own entry. -DM Jeff [/QUOTE]
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