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World's Largest City [Merged]
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<blockquote data-quote="DM_Jeff" data-source="post: 3249179" data-attributes="member: 3687"><p>In everything I've read, including the History, no, the city is always referred to as "the City."</p><p></p><p></p><p></p><p>A big one. It's ruled by a committee, one rep from each of the 16 districts. Each delegate is chosen by their district to represent them. High officials are then appointed jointly by the council.</p><p></p><p></p><p></p><p>Long ago, a kingdom of dwarves, men, and elves all fought a great battle of the Spire, a point that otherwise being really tall has no value whatsoever except as a religious icon. The war came to a stalemate, so they decided to share and build a city. Dwarves and elves therefore each got a section. Everything from the racial alignment, to the archetecture, and their own little power struggles go on in those two districts. The elves and dwarves aren't confined to these regions, either. The 'humanoids' section (referring anything else not human but with 2 arms, 2 legs, and a head) is a hive of scum and villainy. They got theirs from a successful seige on the early city. Interesting, there is still racial tension between all to this day.</p><p></p><p></p><p></p><p>It's about 4.5 miles east-west and 3.5 miles north-south. Ocean shoreline marks the southern border. there's no river but could easily be nearby.</p><p></p><p></p><p></p><p>The rules of the PHB, DMG and MM are considered the norm, so it's as magical as core D&D is. There is an Arcane Academy and other more specialized schools of magic. On the other hand I do not come across many NPC arcanists just running shops and sitting in warehouses, however. it looks very customizable.</p><p></p><p></p><p></p><p>It's pretty much up to you. the city does not assume such things from what I've read. i saw some hints that lead you to beleive there could be, but nothing is detailed or spelled out. it's there if you want it.</p><p></p><p></p><p></p><p>Yes. Not only does each location have amny hooks (some connected to other locations, some not) each district has a few full 'quests' which are larger, overarching storylines of power plays or major goings-on.</p><p></p><p></p><p></p><p>No.</p><p></p><p></p><p></p><p>Most buildings are left to the DM to populate and use as they see fit. The places that are targeted for detail, however, get the royal treatment. When a location is detailed, they go all out. But plenty is left for customization.</p><p></p><p></p><p></p><p>An overview, a random encounters chart, and quests. Holidays, government, economy, guilds, and religions are also discussed. </p><p></p><p></p><p></p><p>The City Guard itself is very detailed, but the actual laws of the city are not. DM's fiat, it looks like.</p><p></p><p></p><p></p><p>NO. If it's core, it's good. But nothing at all to break the book. I could easily set this anywhere without any trouble at all.</p><p></p><p>I hope I helped! Questions are great. Any more? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>-DM Jeff</p></blockquote><p></p>
[QUOTE="DM_Jeff, post: 3249179, member: 3687"] In everything I've read, including the History, no, the city is always referred to as "the City." A big one. It's ruled by a committee, one rep from each of the 16 districts. Each delegate is chosen by their district to represent them. High officials are then appointed jointly by the council. Long ago, a kingdom of dwarves, men, and elves all fought a great battle of the Spire, a point that otherwise being really tall has no value whatsoever except as a religious icon. The war came to a stalemate, so they decided to share and build a city. Dwarves and elves therefore each got a section. Everything from the racial alignment, to the archetecture, and their own little power struggles go on in those two districts. The elves and dwarves aren't confined to these regions, either. The 'humanoids' section (referring anything else not human but with 2 arms, 2 legs, and a head) is a hive of scum and villainy. They got theirs from a successful seige on the early city. Interesting, there is still racial tension between all to this day. It's about 4.5 miles east-west and 3.5 miles north-south. Ocean shoreline marks the southern border. there's no river but could easily be nearby. The rules of the PHB, DMG and MM are considered the norm, so it's as magical as core D&D is. There is an Arcane Academy and other more specialized schools of magic. On the other hand I do not come across many NPC arcanists just running shops and sitting in warehouses, however. it looks very customizable. It's pretty much up to you. the city does not assume such things from what I've read. i saw some hints that lead you to beleive there could be, but nothing is detailed or spelled out. it's there if you want it. Yes. Not only does each location have amny hooks (some connected to other locations, some not) each district has a few full 'quests' which are larger, overarching storylines of power plays or major goings-on. No. Most buildings are left to the DM to populate and use as they see fit. The places that are targeted for detail, however, get the royal treatment. When a location is detailed, they go all out. But plenty is left for customization. An overview, a random encounters chart, and quests. Holidays, government, economy, guilds, and religions are also discussed. The City Guard itself is very detailed, but the actual laws of the city are not. DM's fiat, it looks like. NO. If it's core, it's good. But nothing at all to break the book. I could easily set this anywhere without any trouble at all. I hope I helped! Questions are great. Any more? :) -DM Jeff [/QUOTE]
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