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World's Largest Dungeon. Any good?
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<blockquote data-quote="Steel_Wind" data-source="post: 2154692" data-attributes="member: 20741"><p>I thought it was excellent. </p><p></p><p>Like any module, the DM has to read it well and carefully and try to make it fit into his party's style in order to make a campaign of it. It is a massive dungeon crawl of course - so you need to be in a position where this is what you want to run and have it be something your players want to play.</p><p></p><p>Given the nature of the module and what it sets out to be, it does an admirable job.</p><p></p><p>The encounter details and very well done and the tactics make sense. There is both a rhyme and reason and a plot in WLD - but it emerges too slowly in the first dungeon. The DM is in the know but the Players are not. This is a weakness solved by a DM who reads ahead and makes adjustments. As the book is so large, there are many DMs who will not be reading ahead as much as they should.</p><p></p><p>I believe it was worth the money and I look forward to World's Largest City.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 2154692, member: 20741"] I thought it was excellent. Like any module, the DM has to read it well and carefully and try to make it fit into his party's style in order to make a campaign of it. It is a massive dungeon crawl of course - so you need to be in a position where this is what you want to run and have it be something your players want to play. Given the nature of the module and what it sets out to be, it does an admirable job. The encounter details and very well done and the tactics make sense. There is both a rhyme and reason and a plot in WLD - but it emerges too slowly in the first dungeon. The DM is in the know but the Players are not. This is a weakness solved by a DM who reads ahead and makes adjustments. As the book is so large, there are many DMs who will not be reading ahead as much as they should. I believe it was worth the money and I look forward to World's Largest City. [/QUOTE]
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