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World's Largest Dungeon -- Closed
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<blockquote data-quote="A'koss" data-source="post: 2940375" data-attributes="member: 840"><p><strong>Tyrjon (done!)</strong></p><p></p><p>I've always wanted to try WLD so I'm going to throw my hat into the ring as well... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> I think Tyrjon would bring in a nice mix of front-line work, firepower and support for this one. </p><p></p><p>Should be all done now...</p><p></p><p><strong>Name:</strong> Tyrjon Ancynd</p><p><strong>Class:</strong> Battle Sorcerer</p><p><strong>Race:</strong> Human, Male</p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Languages:</strong> Common, Draconic</p><p><strong>Level:</strong> 1</p><p><strong>Hit Points:</strong> 9</p><p></p><p><strong>Strength:</strong> 14</p><p><strong>Dexterity:</strong> 12</p><p><strong>Constitution:</strong> 12</p><p><strong>Intelligence:</strong> 10</p><p><strong>Wisdom:</strong> 10</p><p><strong>Charisma:</strong> 16</p><p></p><p><strong>Init:</strong> +1</p><p></p><p><strong>AC:</strong> 14/15 w. buckler</p><p><strong>Touch:</strong> 11</p><p><strong>Flat-footed:</strong> 13/14 w. buckler</p><p></p><p><strong><u>Saving Throws:</u></strong></p><p><strong>Fort:</strong> +1</p><p><strong>Ref:</strong> +1 </p><p><strong>Will:</strong> +2</p><p><em>+2 vs Sleep, Paralysis and Fire damage.</em></p><p></p><p><strong><u>Feats:</u></strong></p><p><strong>Bonus: </strong> Draconic Heritage </p><p>- Dragon Kind: Unknown</p><p>- Energy Type: Fire</p><p></p><p><strong>1st Level:</strong> Inferno (aka Draconic Breath)</p><p>As a standard action, you can convert an arcane spell slot into a devastating projection of flame. A nimbus of flame briefly flares up around the battle sorcerer who may then project a 30-foot cone of fire from his body that deals 2d6 points of damage per level of the spell slot you expended to create the effect. Any creature in the area can make a Reflex save (DC 13 + level of the spell used) for half damage. This is a supernatural ability. </p><p><em>Note this works exactly like Draconic Breath, just a flavor change</em></p><p></p><p><strong><u>Skills:</u> </strong> </p><p>1st level: 12 (8 + 4 bonus)</p><p>Class Skills: Concentration, Craft, Heal (bonus), Intimidation (Battle Sorcerer), Knowledge (Arcana), Profession and Spellcraft.</p><p></p><p><em>Intimidation: </em> +7 (4 Ranks, +3 Cha)</p><p><em>Knowledge (Arcana):</em> +2 (2 Ranks) </p><p><em>Spellcraft:</em> +2 (2 Ranks)</p><p><em>Concentration:</em> +5 (4 Ranks, +1 Con)</p><p></p><p><strong><u>Armor:</u> </strong></p><p>Studded Leather </p><p>Buckler</p><p><strong>ACP:</strong> -1 / -2 w. buckler</p><p><strong>Spell Failure:</strong> No spell failure in light armor.</p><p></p><p><strong><u>Weapons:</u> </strong></p><p>Warhammer +2 (1d8+2) (x3)</p><p>Light Crossbow +1 (1d8) 19-20 (x2)</p><p>- 30 bolts</p><p>Dagger Melee: +2 (1d4+2), Missile: +1 (1d4+2)</p><p>- 2 daggers</p><p></p><p><strong><u>Equipment:</u> </strong></p><p>Traveler’s Outfit</p><p>Rations, traveling 1 week.</p><p>Waterskin</p><p>Flint & Steel</p><p>Backpack</p><p>Bedroll</p><p>5 Sacks</p><p>Chalk</p><p>10 Sheets of Parchment</p><p>Ink</p><p>Inkpen</p><p></p><p><strong><u>Carrying Capacity: </u> </strong></p><p>Light Load: 0-58 lbs.</p><p>Medium Load: 59-116 lbs.</p><p>Heavy Load: 117-175 lbs.</p><p><strong>Current Load:</strong> 55.5 lbs.</p><p></p><p></p><p><strong><u>Spells per Day:</u> </strong></p><p>0th: 4</p><p>1st: 3</p><p></p><p><strong><u>Spells Known:</u> </strong></p><p><strong>0th Level (3):</strong> DC 13</p><p>Daze</p><p>Mage Hand</p><p>Read Magic</p><p></p><p><strong>1st Level (1):</strong> DC 14</p><p>Enlarge Person</p><p></p><p><strong><u>Appearance:</u> </strong></p><p>Hair: Shoulder-length dark blonde, braided in a few areas</p><p>Eyes: Emerald Green</p><p>Height: 5’ 11”</p><p>Weight: 168 lbs.</p><p>Age: 21</p><p>Description: </p><p></p><p><strong>Wealth:</strong> 6 gp, 7 sp</p><p></p><p></p><p>For many years Tyrjon Ancynd had called the City of Greyhawk home. Working in the employ of one of Greyhawk’s more… colorful citizens, the Guildmaster of the newly formed Portal Guild known as Grenloke, the ‘Ashen Lord’ had been a surrogate father to him for as long as he can remember. </p><p></p><p>Unfortunately he remembers little of anything more than last ten years, since his coming to the city. His childhood is little more than a fragmented nightmare of never-ending pain and terror on a twisted plane of perpetual twilight. Was he alive or dead…? Was he there by accident or design…? He does not know. Only when his mind is at ease does an unnamed guilt creep into his heart and fears that he has somehow escaped punishment for some terrible crime. </p><p></p><p>His moral centre has almost always been defined by this guilt and a deeply hidden desire for atonement guides his hand in this ‘new life’. It is also this guilt that has kept him at a distance from the gods and their servants. Secretly he fears their judgment before his time and being condemned to that nightmare realm once more. </p><p></p><p>Magic has come naturally to him for as long as he can remember and living amongst members of the Portal Guild who come from the three corners of the multiverse, he had never reason to question it. It was speculated early on Tyrjon had some draconic heritage, though the exact origins of which he had never been able to discover. Nevertheless he was certainly not first to pass through the guild doors with a questionable bloodline. During his time spent in the guild he had the opportunity to go on trade expeditions to the great planar metropolis of Sigil and several of the trade cities along the Outlands. </p><p></p><p>It was during such a trade expedition to Sigil that his past finally caught up with him. Tyrjon remembers little of the ambush, only a bright emerald light, as blinding as a sun, before losing consciousness. When he awoke in the gutters of a nameless city street, he immediately knew he wasn’t in Sigil any longer. It was several days of wandering before he discovered he wasn’t on Oerth either, but another Prime world entirely. Mandala, the city he found himself in, was not so unlike Greyhawk or Sigil… it too was a hub to lands beyond its planar boundaries. It was not long before Tyrjon sought out a way back home. After signing on with a caravan back to Sigil, the sorcerer would soon find out that going home again would not prove so easy a matter…</p><p></p><p>As the caravan approached the large trade gate, Tyrjon was struck down by a fiery pain in his chest like he had never known. With the pain piercing him like a hot poker to the heart, he tore open his shirt to find a faintly glowing emerald brand, a strange rune that threatened to burn him from the inside out. Retreating from the gate, the pain began to slowly subside. </p><p></p><p>Staggering through unfamiliar city streets, his limited funds rapidly dwindling, only one thought weighed on Tyrjon soul… </p><p></p><p>He was imprisoned once more.</p></blockquote><p></p>
[QUOTE="A'koss, post: 2940375, member: 840"] [b]Tyrjon (done!)[/b] I've always wanted to try WLD so I'm going to throw my hat into the ring as well... :cool: I think Tyrjon would bring in a nice mix of front-line work, firepower and support for this one. Should be all done now... [B]Name:[/B] Tyrjon Ancynd [B]Class:[/B] Battle Sorcerer [B]Race:[/B] Human, Male [B]Alignment:[/B] Chaotic Good [B]Languages:[/B] Common, Draconic [B]Level:[/B] 1 [B]Hit Points:[/B] 9 [B]Strength:[/B] 14 [B]Dexterity:[/B] 12 [B]Constitution:[/B] 12 [B]Intelligence:[/B] 10 [B]Wisdom:[/B] 10 [B]Charisma:[/B] 16 [B]Init:[/B] +1 [B]AC:[/B] 14/15 w. buckler [B]Touch:[/B] 11 [B]Flat-footed:[/B] 13/14 w. buckler [B][u]Saving Throws:[/u][/B] [B]Fort:[/B] +1 [B]Ref:[/B] +1 [B]Will:[/B] +2 [I]+2 vs Sleep, Paralysis and Fire damage.[/I] [B][U]Feats:[/U][/B] [B]Bonus: [/B] Draconic Heritage - Dragon Kind: Unknown - Energy Type: Fire [B]1st Level:[/B] Inferno (aka Draconic Breath) As a standard action, you can convert an arcane spell slot into a devastating projection of flame. A nimbus of flame briefly flares up around the battle sorcerer who may then project a 30-foot cone of fire from his body that deals 2d6 points of damage per level of the spell slot you expended to create the effect. Any creature in the area can make a Reflex save (DC 13 + level of the spell used) for half damage. This is a supernatural ability. [i]Note this works exactly like Draconic Breath, just a flavor change[/i] [B][U]Skills:[/U] [/B] 1st level: 12 (8 + 4 bonus) Class Skills: Concentration, Craft, Heal (bonus), Intimidation (Battle Sorcerer), Knowledge (Arcana), Profession and Spellcraft. [I]Intimidation: [/I] +7 (4 Ranks, +3 Cha) [I]Knowledge (Arcana):[/I] +2 (2 Ranks) [I]Spellcraft:[/I] +2 (2 Ranks) [I]Concentration:[/I] +5 (4 Ranks, +1 Con) [B][U]Armor:[/U] [/B] Studded Leather Buckler [B]ACP:[/B] -1 / -2 w. buckler [B]Spell Failure:[/B] No spell failure in light armor. [B][U]Weapons:[/U] [/B] Warhammer +2 (1d8+2) (x3) Light Crossbow +1 (1d8) 19-20 (x2) - 30 bolts Dagger Melee: +2 (1d4+2), Missile: +1 (1d4+2) - 2 daggers [B][U]Equipment:[/U] [/B] Traveler’s Outfit Rations, traveling 1 week. Waterskin Flint & Steel Backpack Bedroll 5 Sacks Chalk 10 Sheets of Parchment Ink Inkpen [B][U]Carrying Capacity: [/U] [/B] Light Load: 0-58 lbs. Medium Load: 59-116 lbs. Heavy Load: 117-175 lbs. [B]Current Load:[/B] 55.5 lbs. [B][U]Spells per Day:[/U] [/B] 0th: 4 1st: 3 [B][U]Spells Known:[/U] [/B] [B]0th Level (3):[/B] DC 13 Daze Mage Hand Read Magic [B]1st Level (1):[/B] DC 14 Enlarge Person [B][U]Appearance:[/U] [/B] Hair: Shoulder-length dark blonde, braided in a few areas Eyes: Emerald Green Height: 5’ 11” Weight: 168 lbs. Age: 21 Description: [B]Wealth:[/B] 6 gp, 7 sp For many years Tyrjon Ancynd had called the City of Greyhawk home. Working in the employ of one of Greyhawk’s more… colorful citizens, the Guildmaster of the newly formed Portal Guild known as Grenloke, the ‘Ashen Lord’ had been a surrogate father to him for as long as he can remember. Unfortunately he remembers little of anything more than last ten years, since his coming to the city. His childhood is little more than a fragmented nightmare of never-ending pain and terror on a twisted plane of perpetual twilight. Was he alive or dead…? Was he there by accident or design…? He does not know. Only when his mind is at ease does an unnamed guilt creep into his heart and fears that he has somehow escaped punishment for some terrible crime. His moral centre has almost always been defined by this guilt and a deeply hidden desire for atonement guides his hand in this ‘new life’. It is also this guilt that has kept him at a distance from the gods and their servants. Secretly he fears their judgment before his time and being condemned to that nightmare realm once more. Magic has come naturally to him for as long as he can remember and living amongst members of the Portal Guild who come from the three corners of the multiverse, he had never reason to question it. It was speculated early on Tyrjon had some draconic heritage, though the exact origins of which he had never been able to discover. Nevertheless he was certainly not first to pass through the guild doors with a questionable bloodline. During his time spent in the guild he had the opportunity to go on trade expeditions to the great planar metropolis of Sigil and several of the trade cities along the Outlands. It was during such a trade expedition to Sigil that his past finally caught up with him. Tyrjon remembers little of the ambush, only a bright emerald light, as blinding as a sun, before losing consciousness. When he awoke in the gutters of a nameless city street, he immediately knew he wasn’t in Sigil any longer. It was several days of wandering before he discovered he wasn’t on Oerth either, but another Prime world entirely. Mandala, the city he found himself in, was not so unlike Greyhawk or Sigil… it too was a hub to lands beyond its planar boundaries. It was not long before Tyrjon sought out a way back home. After signing on with a caravan back to Sigil, the sorcerer would soon find out that going home again would not prove so easy a matter… As the caravan approached the large trade gate, Tyrjon was struck down by a fiery pain in his chest like he had never known. With the pain piercing him like a hot poker to the heart, he tore open his shirt to find a faintly glowing emerald brand, a strange rune that threatened to burn him from the inside out. Retreating from the gate, the pain began to slowly subside. Staggering through unfamiliar city streets, his limited funds rapidly dwindling, only one thought weighed on Tyrjon soul… He was imprisoned once more. [/QUOTE]
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