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World's Largest Dungeon -- Closed
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<blockquote data-quote="Scotley" data-source="post: 2943206" data-attributes="member: 11520"><p><strong>Cado Cliff-Fallen Neraphim Rogue</strong></p><p></p><p>Okay final draft of Cado the male Neraphim Rogue, Humbly submitted for your approval. </p><p></p><p>Cado Cliff-Fallen</p><p>Male Neraphim Rogue 1st lvl</p><p>Chaotic Good</p><p></p><p>Str 12 ..pts 4</p><p>Dex 16 ..pts 10</p><p>Con 12 ..pts 4</p><p>Int 12 ..pts 4</p><p>Wis 12 ..pts 4</p><p>Cha 10 ..pts 2</p><p></p><p>Hit Points 7</p><p>AC 17, Touch 13, Flat 14</p><p>Init +3 </p><p>BAB +0, Grap +1</p><p>Speed 30’ (base 30’, light)</p><p>Fort +1, Ref +5, Will +1</p><p></p><p>+1 Melee, Morning Star, 1d8+1, 20/x2</p><p>+1 Melee, Short Sword, 1d6+1, 18-20/x2</p><p>+3 Ranged, Shortbow, 1d6, 20/x3 60'r </p><p></p><p>Medium, 6'1" tall, 165 wt, 50 yrs old</p><p>Hairless, green eyes, course red skin with chitin-like encrustations.</p><p></p><p>Speaks Nerphim, Slaadi, Common</p><p></p><p>+2 Appraise (1+1Int)</p><p>+4 Balance (1+3 Dex)</p><p>+2 Bluff (2+0 Cha)</p><p>+1 Climb (+1Str)</p><p>+2 Craft Traps (1+1 Int)</p><p>+1 Decipher Script (+1 Int)</p><p>Diplomacy (+0 Cha)</p><p>+7 Disable Device (4+1 Int+2 MW Tools)</p><p>Disguise (+0 Cha)</p><p>+3 Escape Artist (+3 Dex)</p><p>+1 Forgery (+1 Int)</p><p>+1 Gather Information (+1 Cha)</p><p>+6 Hide (3+3 Dex)</p><p>+1 Intimidate (+1 Cha)</p><p>+10 Jump (4+1 Str+5 Race)</p><p>+1 Knowledge Local (+1 Int)</p><p>+2 Listen (1+1 Wis) </p><p>+7 Move Silently (3+3 Dex)</p><p>+9 Open Lock (4+3 Dex+2 MW Tools)</p><p>Perform (+0Cha)</p><p>+2 Profession Locksmith (1+1 Wis)</p><p>+5 Search (4+1 Int+2 Race)</p><p>+3 Sense Motive (2+1 Wis)</p><p>+2 Sleight of Hand (1+1 Dex)</p><p>+5 Spot (2+1 Wis+2 Race)</p><p>+2 Swim (1+1 Str)</p><p>+7 Tumble (3+3 Dex)</p><p>Use Magic Device (+0 Cha)</p><p>+ Use Rope (+3 Dex) </p><p></p><p>Feats</p><p>-Two Weapon Fighting</p><p></p><p>Neraph Traits</p><p>-Outsider (From Limbo)</p><p>-Darkvision 30’ </p><p>-Neraph Camouflage (Ex): Once per enemy per fight can charge or missile without seeming to move closer denying dex. bonus to AC to target. </p><p>-Leap (Ex): +5 racial bonus to jump</p><p>-Weapon Familiarity: Annulat is treated as martial rather than exotic</p><p>-Natural Armor +2</p><p>-Skill bonus +2 on spot and search</p><p>-Automatic Languages: Neraph & Sladd; Bonus: Common, Celestial & Abyssal</p><p></p><p>Rogue Abilities</p><p>-Trapfinding</p><p>-Sneak Attack 1d6</p><p></p><p>Leather Armor (worn, 10#wt) 10 gp </p><p>Explorers’ Outfit (worn, 0wt) 0 gp</p><p></p><p>Morning Star (belt right, 6#wt) 8 gp</p><p>Short Sword (belt left, 2#wt) 10 gp</p><p>Dagger (boot, 1#wt) 2 gp </p><p></p><p>Short Bow (left shoulder, 2# wt) 30 gp</p><p>Quiver 20 arrows (right shoulder, 3#wt) 1 gp</p><p>Backpack (center back, 2#wt) 2 gp</p><p>- sack x2 (1#wt) 2 sp</p><p>-Trail Rations x2 (2#wt) 1 gp </p><p>Belt Pouch (.5#wt) 1 gp</p><p>-Flint and Steel 1 gp</p><p>-MW Thieves’ Tools (2#wt) 100 gp </p><p></p><p>Bedroll (below backpack, 5#wt) 1 sp</p><p></p><p>Waterskin- water (side of backpack, 4#wt) 1gp</p><p></p><p>Mule 8 gp</p><p>Pack Saddle 5 gp</p><p>-Extra Quiver of 20 arrows 1 gp </p><p>-150’ hemp rope 3 gp</p><p>-Winter Blanket 5 sp</p><p>-Water skin x2 2 gp </p><p>-Trail Rations x6 3 gp </p><p>-Torch x2 2 cp</p><p>-Travelers’ Outfit 1 gp </p><p></p><p>Coins-7gp, 10sp, 7cp (pouch)</p><p></p><p>101 cp buried near a gate to limbo </p><p></p><p>Appearance/Personality</p><p>-Cado is an unremarkable looking Neraphim, which is to say he is roughly manlike in size and form, but has course red hide covered in bumpy chitin-like encrustations. His head resembles that of a large toad. He wears leather armor in a greenish gray color and the gear of an explorer. He carries a short bow on his back and a wickedly spiked morning star with a dark stained red oak handle on his hip. The other hip carries a rather utilitarian looking short sword of gray steel. A dagger hilt protrudes from each boot top. He walks somewhat jerkily as if he’d rather leap from place to place than stroll. Otherwise his movements are graceful and surprisingly quick. His steps are soft and his green cat-like eyes have the wariness of a hunter. When he speaks his voice is breathy and strangely accented. He tends to end phrases and sentences with an unpleasant toad-like croak. He is friendly enough, but his unusual appearance can be off putting. He enjoys physical activities and loves to show off his prowess at leaping. He would like to overcome his exile and return to his people, yet at the same time he is making a good life for himself here, so has been less and less concerned with accumulating the coin needed to the House of the Hanging Cliff in Limbo. </p><p></p><p>History/Background</p><p>-Cado spent the first 46 years of his life in Limbo in the lands of house Hanging Cliff. He was the son of an important family, but at a Festival of Spawning young Cado offended the patriarch of another house during negotiations. To make peace his Matriarch exiled him. She needed to give a strong response to her rival house. Cado would need to raise a million to return. But it was to be a million copper pieces. A great sum, but not impossible to raise, especially given the long Neraphim life span. Upon being exiled from house Hanging Cliff, Cado took the name Cliff-Fallen. Cado fell in with a troop of Gnomes, literally dropping on them when he entered this plane from a gateway to limbo. The Gnomes hearing his tale and finding it suitably amusing offered to apprentice him in their trade. They were makers of locks and traps by trade. For a few years Cado enjoyed their wandering merchant’s life even if he was frequently the butt of jokes and pranks he didn’t understand. He began to amass a small hoard of copper coins. There are still a 100 coppers buried in a hidden cache near the gate that will return him to limbo. However, he eventually discovered that he missed the activity of his youth when he had hunted the chaos beasts among the motes of limbo. Toiling all day in a workshop was tedious. The part of the job he enjoyed most was testing the traps. Trying to outwit the Gnomish makers or move faster than their contraptions or tickle the locks open without a key was to him a much more satisfying challenge. One day his band of Gnomish lock and trap makers was approached by an adventuring company in need of a specialist to help them get into a tomb to cover a tome of magical writings for a descendant of the long dead wizard ancestor. While none of his fellows was interested in such a job, Cado agreed. Their mission was a success in large part because of Cado’s skills. He was hooked on the adventurer’s life. Soon he left his Gnomish friends behind to pursue a life of adventure. That was 6 months ago. He still dreams of returning to his people, but he is enjoying what he does now so much that he is in no hurry.</p></blockquote><p></p>
[QUOTE="Scotley, post: 2943206, member: 11520"] [b]Cado Cliff-Fallen Neraphim Rogue[/b] Okay final draft of Cado the male Neraphim Rogue, Humbly submitted for your approval. Cado Cliff-Fallen Male Neraphim Rogue 1st lvl Chaotic Good Str 12 ..pts 4 Dex 16 ..pts 10 Con 12 ..pts 4 Int 12 ..pts 4 Wis 12 ..pts 4 Cha 10 ..pts 2 Hit Points 7 AC 17, Touch 13, Flat 14 Init +3 BAB +0, Grap +1 Speed 30’ (base 30’, light) Fort +1, Ref +5, Will +1 +1 Melee, Morning Star, 1d8+1, 20/x2 +1 Melee, Short Sword, 1d6+1, 18-20/x2 +3 Ranged, Shortbow, 1d6, 20/x3 60'r Medium, 6'1" tall, 165 wt, 50 yrs old Hairless, green eyes, course red skin with chitin-like encrustations. Speaks Nerphim, Slaadi, Common +2 Appraise (1+1Int) +4 Balance (1+3 Dex) +2 Bluff (2+0 Cha) +1 Climb (+1Str) +2 Craft Traps (1+1 Int) +1 Decipher Script (+1 Int) Diplomacy (+0 Cha) +7 Disable Device (4+1 Int+2 MW Tools) Disguise (+0 Cha) +3 Escape Artist (+3 Dex) +1 Forgery (+1 Int) +1 Gather Information (+1 Cha) +6 Hide (3+3 Dex) +1 Intimidate (+1 Cha) +10 Jump (4+1 Str+5 Race) +1 Knowledge Local (+1 Int) +2 Listen (1+1 Wis) +7 Move Silently (3+3 Dex) +9 Open Lock (4+3 Dex+2 MW Tools) Perform (+0Cha) +2 Profession Locksmith (1+1 Wis) +5 Search (4+1 Int+2 Race) +3 Sense Motive (2+1 Wis) +2 Sleight of Hand (1+1 Dex) +5 Spot (2+1 Wis+2 Race) +2 Swim (1+1 Str) +7 Tumble (3+3 Dex) Use Magic Device (+0 Cha) + Use Rope (+3 Dex) Feats -Two Weapon Fighting Neraph Traits -Outsider (From Limbo) -Darkvision 30’ -Neraph Camouflage (Ex): Once per enemy per fight can charge or missile without seeming to move closer denying dex. bonus to AC to target. -Leap (Ex): +5 racial bonus to jump -Weapon Familiarity: Annulat is treated as martial rather than exotic -Natural Armor +2 -Skill bonus +2 on spot and search -Automatic Languages: Neraph & Sladd; Bonus: Common, Celestial & Abyssal Rogue Abilities -Trapfinding -Sneak Attack 1d6 Leather Armor (worn, 10#wt) 10 gp Explorers’ Outfit (worn, 0wt) 0 gp Morning Star (belt right, 6#wt) 8 gp Short Sword (belt left, 2#wt) 10 gp Dagger (boot, 1#wt) 2 gp Short Bow (left shoulder, 2# wt) 30 gp Quiver 20 arrows (right shoulder, 3#wt) 1 gp Backpack (center back, 2#wt) 2 gp - sack x2 (1#wt) 2 sp -Trail Rations x2 (2#wt) 1 gp Belt Pouch (.5#wt) 1 gp -Flint and Steel 1 gp -MW Thieves’ Tools (2#wt) 100 gp Bedroll (below backpack, 5#wt) 1 sp Waterskin- water (side of backpack, 4#wt) 1gp Mule 8 gp Pack Saddle 5 gp -Extra Quiver of 20 arrows 1 gp -150’ hemp rope 3 gp -Winter Blanket 5 sp -Water skin x2 2 gp -Trail Rations x6 3 gp -Torch x2 2 cp -Travelers’ Outfit 1 gp Coins-7gp, 10sp, 7cp (pouch) 101 cp buried near a gate to limbo Appearance/Personality -Cado is an unremarkable looking Neraphim, which is to say he is roughly manlike in size and form, but has course red hide covered in bumpy chitin-like encrustations. His head resembles that of a large toad. He wears leather armor in a greenish gray color and the gear of an explorer. He carries a short bow on his back and a wickedly spiked morning star with a dark stained red oak handle on his hip. The other hip carries a rather utilitarian looking short sword of gray steel. A dagger hilt protrudes from each boot top. He walks somewhat jerkily as if he’d rather leap from place to place than stroll. Otherwise his movements are graceful and surprisingly quick. His steps are soft and his green cat-like eyes have the wariness of a hunter. When he speaks his voice is breathy and strangely accented. He tends to end phrases and sentences with an unpleasant toad-like croak. He is friendly enough, but his unusual appearance can be off putting. He enjoys physical activities and loves to show off his prowess at leaping. He would like to overcome his exile and return to his people, yet at the same time he is making a good life for himself here, so has been less and less concerned with accumulating the coin needed to the House of the Hanging Cliff in Limbo. History/Background -Cado spent the first 46 years of his life in Limbo in the lands of house Hanging Cliff. He was the son of an important family, but at a Festival of Spawning young Cado offended the patriarch of another house during negotiations. To make peace his Matriarch exiled him. She needed to give a strong response to her rival house. Cado would need to raise a million to return. But it was to be a million copper pieces. A great sum, but not impossible to raise, especially given the long Neraphim life span. Upon being exiled from house Hanging Cliff, Cado took the name Cliff-Fallen. Cado fell in with a troop of Gnomes, literally dropping on them when he entered this plane from a gateway to limbo. The Gnomes hearing his tale and finding it suitably amusing offered to apprentice him in their trade. They were makers of locks and traps by trade. For a few years Cado enjoyed their wandering merchant’s life even if he was frequently the butt of jokes and pranks he didn’t understand. He began to amass a small hoard of copper coins. There are still a 100 coppers buried in a hidden cache near the gate that will return him to limbo. However, he eventually discovered that he missed the activity of his youth when he had hunted the chaos beasts among the motes of limbo. Toiling all day in a workshop was tedious. The part of the job he enjoyed most was testing the traps. Trying to outwit the Gnomish makers or move faster than their contraptions or tickle the locks open without a key was to him a much more satisfying challenge. One day his band of Gnomish lock and trap makers was approached by an adventuring company in need of a specialist to help them get into a tomb to cover a tome of magical writings for a descendant of the long dead wizard ancestor. While none of his fellows was interested in such a job, Cado agreed. Their mission was a success in large part because of Cado’s skills. He was hooked on the adventurer’s life. Soon he left his Gnomish friends behind to pursue a life of adventure. That was 6 months ago. He still dreams of returning to his people, but he is enjoying what he does now so much that he is in no hurry. [/QUOTE]
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