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Worlds Largest Dungeon Holds 'Secret Doors' Contest
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<blockquote data-quote="Hussar" data-source="post: 9661567" data-attributes="member: 22779"><p>Reading through that review, I'll just say that I disagree with quite a lot of it. One thing that caught my eye is that they use milestone leveling, and the reviewer absolutely loses his mind over it. Now? It's pretty common in a lot of modules. In 2005, this was cutting edge innovation. But some of the criticisms are straight up wrong. Right out of the chute - why lock up extra-planar beings instead of killing them? That's easy. You can't kill demons/devils/whatever without going into the Abyss to do it. Locking these things up for a couple of thousand years (or more) is a heck of a lot more effective than killing them. Or the endless kvetching about meeting nothing but spiders and rats in the opening rooms - guess what? There really aren't all that many really low CR critters in the SRD. There's a reason that a bunch of the rooms are pretty repetitive. </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>To be fair though, some of the points - such as the cartography not matching the story of the adventure? Totally spot on. There's a fair bit of ... editing shall we say, that the DM does need to do to run this.</p><p></p><p>Meh. I ran it. I had a blast. It was no worse written than a LOT of 3pp stuff at the time and quite a lot better in many cases.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9661567, member: 22779"] Reading through that review, I'll just say that I disagree with quite a lot of it. One thing that caught my eye is that they use milestone leveling, and the reviewer absolutely loses his mind over it. Now? It's pretty common in a lot of modules. In 2005, this was cutting edge innovation. But some of the criticisms are straight up wrong. Right out of the chute - why lock up extra-planar beings instead of killing them? That's easy. You can't kill demons/devils/whatever without going into the Abyss to do it. Locking these things up for a couple of thousand years (or more) is a heck of a lot more effective than killing them. Or the endless kvetching about meeting nothing but spiders and rats in the opening rooms - guess what? There really aren't all that many really low CR critters in the SRD. There's a reason that a bunch of the rooms are pretty repetitive. :D To be fair though, some of the points - such as the cartography not matching the story of the adventure? Totally spot on. There's a fair bit of ... editing shall we say, that the DM does need to do to run this. Meh. I ran it. I had a blast. It was no worse written than a LOT of 3pp stuff at the time and quite a lot better in many cases. [/QUOTE]
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