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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="jim pinto" data-source="post: 1745368" data-attributes="member: 17619"><p>you know you can ignore them, right?</p><p></p><p>[we even say you can ignore them]</p><p></p><p>btw...</p><p></p><p>following two threads is going to cause my head to burst</p><p></p><p>so if anyone needs me to chime in on this board, please</p><p>e-mail me or post on the previous thread.</p><p></p><p>thanks, twofalls, for making this though... it cuts down</p><p>on spoilers.</p><p></p><p>btw (part 2)....</p><p></p><p>i understand and respect everyone's need to add a variety</p><p>of monsters to this region. in hindsight, i wish there had been</p><p>more orcs and kobolds in the region, but there is only a limited</p><p>number of low-level monsters in the SRD.</p><p></p><p>and if you read the entire region (specifically A100 through A104),</p><p>you'll see the cause of the problem and you can easily justify</p><p>adding just about any monster you like to the Region, so long</p><p>as its fiendish.</p><p></p><p>but since people are complaining that Region B is too hard</p><p>because of the traps, i'm at a loss as to how we could have</p><p>made this Region more challenging without killing PCs.</p><p></p><p>its my belief that the DMs main job in a dungeon crawl is to</p><p>monitor what the PCs can overcome and what they can't.</p><p>if the PCs are ready for it, send the fiendish owlbear after</p><p>them. or drop in a fiendish harpy, dire animal (so they have</p><p>something to eat), cloaker, or perhaps a creature from Region</p><p>I that has somehow snuck passed all the wards and creatures</p><p>in Region E (ooooo..... foreshadowing).</p><p></p><p>i think your games are going to go a lot better once you read</p><p>what's on the adjacent maps and start placing important</p><p>clues or hints of what's to come.</p><p></p><p>and if you like, drop a lantern archon in the Region (in an empty)</p><p>room that is merely there for the PCs to ask questions of.</p><p>decide ahead of time what it knows (probably nothing about</p><p>the traps and new monsters) and only answer questions it</p><p>can answer.</p><p></p><p>that's enough advice for one day</p></blockquote><p></p>
[QUOTE="jim pinto, post: 1745368, member: 17619"] you know you can ignore them, right? [we even say you can ignore them] btw... following two threads is going to cause my head to burst so if anyone needs me to chime in on this board, please e-mail me or post on the previous thread. thanks, twofalls, for making this though... it cuts down on spoilers. btw (part 2).... i understand and respect everyone's need to add a variety of monsters to this region. in hindsight, i wish there had been more orcs and kobolds in the region, but there is only a limited number of low-level monsters in the SRD. and if you read the entire region (specifically A100 through A104), you'll see the cause of the problem and you can easily justify adding just about any monster you like to the Region, so long as its fiendish. but since people are complaining that Region B is too hard because of the traps, i'm at a loss as to how we could have made this Region more challenging without killing PCs. its my belief that the DMs main job in a dungeon crawl is to monitor what the PCs can overcome and what they can't. if the PCs are ready for it, send the fiendish owlbear after them. or drop in a fiendish harpy, dire animal (so they have something to eat), cloaker, or perhaps a creature from Region I that has somehow snuck passed all the wards and creatures in Region E (ooooo..... foreshadowing). i think your games are going to go a lot better once you read what's on the adjacent maps and start placing important clues or hints of what's to come. and if you like, drop a lantern archon in the Region (in an empty) room that is merely there for the PCs to ask questions of. decide ahead of time what it knows (probably nothing about the traps and new monsters) and only answer questions it can answer. that's enough advice for one day [/QUOTE]
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