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<blockquote data-quote="twofalls" data-source="post: 1752029" data-attributes="member: 23718"><p><strong>A Promise</strong></p><p></p><p>I'm burning the midnight oil here and putting to type the personalizing touches for region A going into my next game session. In retrospect I find that I'm making fewer additions to the number of creatures present than I had first thought was needed. The Region isn't as loosely populated as my first impression made it out to be <nod to Jim>. The changes to the story by adding Joyot (the Kyton) and the Lemures have me anticipating the next session a great deal.</p><p></p><p>In region A rooms 57 - 77 I've decided to make a hunting ground. My take is that the humanoids fled to this region in order to hide in the rubble from the fiends, so that is the one area I've increased the population dramatically. I've worked up an encounter chart for that area and increased the number of random encounters to represent the fiends who are hunting there.</p><p></p><p>1) 8 Lemures picking through the rubble.</p><p>2) 6 orcs searching for a hiding space - they are terrified and run from a fight if possible. If the reason this encounter is rolled due to combat noise they flee and there is no random encounter.</p><p>3) 3 Fiendish Albadian Battle Dogs</p><p>4) Fiendish Gibbering Mouther (spittle causes Darkness for 10 rds not flare) - make sure your party is strong enough, this is a CR - 5 critter... it might be wounded</p><p>5) Fiendish rat swarm... large (22 hp)</p><p>6) Stadz the wandering Kobald... Stadz is in shock, he watched his freinds become shredded and partly consumed by Fiends and fled the scene. This has resulted in a loss of his wits. He has wandered into the area randomly and no longer recognizes anyone round him as a threat, having retreated into a moblie coma state. He will follow if led, and will only come to if confronted by Lemures and then will scream loudly and flee. He is a skilled scout (sneak +8) and might make a good ally if brought around (or possible PC).</p></blockquote><p></p>
[QUOTE="twofalls, post: 1752029, member: 23718"] [b]A Promise[/b] I'm burning the midnight oil here and putting to type the personalizing touches for region A going into my next game session. In retrospect I find that I'm making fewer additions to the number of creatures present than I had first thought was needed. The Region isn't as loosely populated as my first impression made it out to be <nod to Jim>. The changes to the story by adding Joyot (the Kyton) and the Lemures have me anticipating the next session a great deal. In region A rooms 57 - 77 I've decided to make a hunting ground. My take is that the humanoids fled to this region in order to hide in the rubble from the fiends, so that is the one area I've increased the population dramatically. I've worked up an encounter chart for that area and increased the number of random encounters to represent the fiends who are hunting there. 1) 8 Lemures picking through the rubble. 2) 6 orcs searching for a hiding space - they are terrified and run from a fight if possible. If the reason this encounter is rolled due to combat noise they flee and there is no random encounter. 3) 3 Fiendish Albadian Battle Dogs 4) Fiendish Gibbering Mouther (spittle causes Darkness for 10 rds not flare) - make sure your party is strong enough, this is a CR - 5 critter... it might be wounded 5) Fiendish rat swarm... large (22 hp) 6) Stadz the wandering Kobald... Stadz is in shock, he watched his freinds become shredded and partly consumed by Fiends and fled the scene. This has resulted in a loss of his wits. He has wandered into the area randomly and no longer recognizes anyone round him as a threat, having retreated into a moblie coma state. He will follow if led, and will only come to if confronted by Lemures and then will scream loudly and flee. He is a skilled scout (sneak +8) and might make a good ally if brought around (or possible PC). [/QUOTE]
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