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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="twofalls" data-source="post: 1753248" data-attributes="member: 23718"><p>I have a rave and a couple of rants about section E. I've read the first third of it at this point, and am enjoying the ideas in it a great deal. The Portriat rooms I'm particuarly impressed with (E14 - 16). I understand that it's just dungeon dressing, but its little touches like this that make a setting really come alive and I was very impressed to find that level of detail here. Kudos Jim (or which ever one of your writers did these rooms).</p><p></p><p>There is a large area of emtpy rooms lacking any description to be found on the map between the Barghest lairs and the Celestrial Formian hive. There is a similar area of empty rooms on the other side of the map though I haven't read that far yet, I can just see that they are unkeyed. I'll have to find somthing to plug in there to detail out those empty rooms or the pacing of the adventure will be destroyed as my group examines empty room after empty room. I'm open to suggestions on what to do with these areas. The other option of course is to simply eliminate the rooms, but I find this option distasteful particuarly since I'll have to modify the map as I draw it out for the players. Also, room E44 is not keyed on the map. Its not difficult to deduce where its supposed to be however.</p><p></p><p>Also curious, are the Formians who are described as dead in thier cells these past two centuries since the first earthquake. They were attacked by unidentifed assailants, merely described as non-insectoid in room E31. Who were these mystery attackers, are they important in any way to the story (even if they aren't they are... as all the little pieces make the overall story congruent)? Is it going to matter if the attackers are described as demons, devils, orcs, or smurfs?</p></blockquote><p></p>
[QUOTE="twofalls, post: 1753248, member: 23718"] I have a rave and a couple of rants about section E. I've read the first third of it at this point, and am enjoying the ideas in it a great deal. The Portriat rooms I'm particuarly impressed with (E14 - 16). I understand that it's just dungeon dressing, but its little touches like this that make a setting really come alive and I was very impressed to find that level of detail here. Kudos Jim (or which ever one of your writers did these rooms). There is a large area of emtpy rooms lacking any description to be found on the map between the Barghest lairs and the Celestrial Formian hive. There is a similar area of empty rooms on the other side of the map though I haven't read that far yet, I can just see that they are unkeyed. I'll have to find somthing to plug in there to detail out those empty rooms or the pacing of the adventure will be destroyed as my group examines empty room after empty room. I'm open to suggestions on what to do with these areas. The other option of course is to simply eliminate the rooms, but I find this option distasteful particuarly since I'll have to modify the map as I draw it out for the players. Also, room E44 is not keyed on the map. Its not difficult to deduce where its supposed to be however. Also curious, are the Formians who are described as dead in thier cells these past two centuries since the first earthquake. They were attacked by unidentifed assailants, merely described as non-insectoid in room E31. Who were these mystery attackers, are they important in any way to the story (even if they aren't they are... as all the little pieces make the overall story congruent)? Is it going to matter if the attackers are described as demons, devils, orcs, or smurfs? [/QUOTE]
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