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*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="twofalls" data-source="post: 1756082" data-attributes="member: 23718"><p>If you've GMed a lot under 1/2e you should to fine here. If you have typcial group of 4 PC's comprising the party and they are in relativly good health then they stand a fair chance against Longtail due to the spells he has availible to him. Also, smart PC's are going to have missilers of thier own holding action to fire on Longtail when he casts spells to try to spoil them (hence his reliance on the sheild spell).</p><p></p><p>His two dangerous combat spells are sleep and magic missile, if the party is really unlucky they might succumb to those. The MM is particuarly dangerous to low level spellcasters as they have few hit points and as a 7th level caster Longtail gets three missiles. Since he is a sorcerer he can cast them both over and over again. You can counter this by the way you play Longtail. If you notice his others spells are defensive in nature and the text itself points out that he isn't excited about fighting for this real estate since things havn't gone his way. If the PC's get one or two good hits (and they should) on him then he will cloak in invisibility and leave... to haunt them later?</p><p></p><p>The spoiler is Achyyx, invisible flying poision is nothing to scoff at when you are third level. If you have a minimal party you may want to reconsider if the Imp wants to fight this fight. Maybe he holds off and lurks to see how his master fares, his orders are to keep the portal open at all costs. If Longtail wipes out the party without him having to risk his red hide then great... If the party drives Longtail away then he can attack and your group is only dealing with thier opponents one at a time.</p><p></p><p>Just some ideas...</p></blockquote><p></p>
[QUOTE="twofalls, post: 1756082, member: 23718"] If you've GMed a lot under 1/2e you should to fine here. If you have typcial group of 4 PC's comprising the party and they are in relativly good health then they stand a fair chance against Longtail due to the spells he has availible to him. Also, smart PC's are going to have missilers of thier own holding action to fire on Longtail when he casts spells to try to spoil them (hence his reliance on the sheild spell). His two dangerous combat spells are sleep and magic missile, if the party is really unlucky they might succumb to those. The MM is particuarly dangerous to low level spellcasters as they have few hit points and as a 7th level caster Longtail gets three missiles. Since he is a sorcerer he can cast them both over and over again. You can counter this by the way you play Longtail. If you notice his others spells are defensive in nature and the text itself points out that he isn't excited about fighting for this real estate since things havn't gone his way. If the PC's get one or two good hits (and they should) on him then he will cloak in invisibility and leave... to haunt them later? The spoiler is Achyyx, invisible flying poision is nothing to scoff at when you are third level. If you have a minimal party you may want to reconsider if the Imp wants to fight this fight. Maybe he holds off and lurks to see how his master fares, his orders are to keep the portal open at all costs. If Longtail wipes out the party without him having to risk his red hide then great... If the party drives Longtail away then he can attack and your group is only dealing with thier opponents one at a time. Just some ideas... [/QUOTE]
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