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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="twofalls" data-source="post: 1759641" data-attributes="member: 23718"><p><strong>Prsion Encounter Area A66/A68</strong></p><p></p><p>Lee sent me his test copy, and that will do Jim. If you want to send the jpg my address is <a href="mailto:jamesbeadle@sanguinesentinels.com">jamesbeadle@sanguinesentinels.com</a>. I appreciate both of you for your help. I've put a lot of work into getting section E up and going and finding that torn up map was wrenching.</p><p></p><p>For those of you who enjoy content, I've worked up A with one of Jim's alternate themes. Here is a sample of one of two of the encounters I've created.</p><p></p><p>A66) PRISON – HOUND ARCHON LUMIERE - Lumiere was in charge of maintaining the cells that held the minor fiends in areas 60 – 65 and watching over them. Over two centuries ago when the first earthquake wracked the Dungeon the cells were weakened and Lumiere was trapped by a warding that went awry. Over time the fiends escaped their bonds and fled their prison gleefully tormenting the Archon as they left. Watching as he failed his sacred duty one fiend at a time nearly broke Lumiere’s sanity.</p><p> The ward that holds him is divinely wrought and cannot be dispelled or even affected by magic at the disposal of low level PC’s (the negation wand from Region E would dispel it). It prevents him from taking any magical or physcial action beyond its 5' radius. Lumiere’s mind has cracked a bit further due to the length of his confinement, he feels the gods of light have abandoned him because his charges escaped on his watch. The fact that it was the entrapment of the darmaged Ward that caused him to fail his duty has been lost in the twisted pathways of his mind and he wont acknowledge it even if the PC’s point this out to him. Recently his righteous rage has been further fueled by the Imp Achsyyx who has been coming here to torment him. Archsyyx has told him stories of how his ArchDevil master is going to flood the world with the armies of Hell. </p><p> Unless they give him cause not to, Lumiere will believe the PC’s are pure of heart and spirit because he is so desperate for aid he is willing to convince himself of nearly anything. He will tell the PC’s that this section used to be a testing area and holding pen for the lesser Fiends of the in the prison. Here also were the forges of the garrison where armaments, magical items, and all manner of items necessary for the maintenance of the Dungeon were manufactured. He’s been told that Longtail has been slain by a Kyton by Achsyyx but doesn’t trust the information. He can further tell the PC’s about the plans the ArchDevil has for the world of Muerta, and this he believes as truth due to his mania, finding no inconsistency in believing only parts of the Imp’s story. He does know correctly that the humanoids that have infested the area recently are being hunted by fiends that had once been imprisoned here in Region A. He believes that the gods have ordained that it is his duty to thwart the Imp and its master’s plan to invade the world and tells the PC’s that they must find a means to free him so he can do their will. He tells them to contact Lord High Commander Saerius Lorsenahll in the Garrison north of here and tell him of this divine mission. He is certain that the Lord Commander will either come himself or give the PC’s the means to free him from the warding. The Hound Archon has no sense of time, his mind being unable to cope with the centuries that he has been trapped here.</p><p></p><p>He knows little else about the Dungeon other than its history, why it was built, that it’s many thousands of years old, and that the fiends have broken free and are running rampant but shouldn’t be able to leave the prison itself. He is reluctant to waste time on such matters and thus doesn’t mention the orc who has recently passed this way fleeing to room A68 north of here. He puts what pressure he can on getting the PC’s to leave immediately to find the Lord High Commander.</p><p></p><p>Hound Archon – pg. 29 MM 3.0</p><p></p><p>A68) GUARD POST – The orc that fled to this room had been assaulted by Lemure Devils and barely escaped with his life. Bleeding to death he fled into the prison blindly not knowing where he was going, barely able to see through the ruin of his face. He came across Lumiere in A67 and was further terrified by the trapped Archon, so he fled up the hall and into the open doorway there. Closing the heavy door against the horrors behind him he crawled to the center of the room where his strength gave out. That is where he was found by the spirit of an Osyluth named Ga’brutru several hours ago. The Devil is currently attempting to finish possessing the body of the dying Orc before its life force expires.</p><p></p><p>Though severely weakened the orc contains a fierce spirit that refuses to give up and for the past several hours it has been fighting a loosing battle with Ga’brutru for control of its own fading body. The Orc has become emaciated and is growing a dull grey white carapace over its thin limbs. Its head is becoming skull like and its eyes have sunk into their sockets and are now glowing with a faint evil red light. The Devil currently controls nothing more than the Orcs head, and can speak through its mouth. It sits upright in a lotus position in the center of the room, a trail of its own blood leading to its location. Ga’brutru has access to only a few of its fiendish abilities which are Charm Person, Animate Dead, and Fear (all at a weakened DC 10). It will attempt to deal with the PC’s to prevent them from slaying its form before it has completed taking control of its host and finished its transformation. It will offer long life, power, magic, gold, whatever the PC’s seem to desire to keep them from attacking it, and if that fails it will attempt to charm anyone who tries to harm it.</p></blockquote><p></p>
[QUOTE="twofalls, post: 1759641, member: 23718"] [b]Prsion Encounter Area A66/A68[/b] Lee sent me his test copy, and that will do Jim. If you want to send the jpg my address is [email]jamesbeadle@sanguinesentinels.com[/email]. I appreciate both of you for your help. I've put a lot of work into getting section E up and going and finding that torn up map was wrenching. For those of you who enjoy content, I've worked up A with one of Jim's alternate themes. Here is a sample of one of two of the encounters I've created. A66) PRISON – HOUND ARCHON LUMIERE - Lumiere was in charge of maintaining the cells that held the minor fiends in areas 60 – 65 and watching over them. Over two centuries ago when the first earthquake wracked the Dungeon the cells were weakened and Lumiere was trapped by a warding that went awry. Over time the fiends escaped their bonds and fled their prison gleefully tormenting the Archon as they left. Watching as he failed his sacred duty one fiend at a time nearly broke Lumiere’s sanity. The ward that holds him is divinely wrought and cannot be dispelled or even affected by magic at the disposal of low level PC’s (the negation wand from Region E would dispel it). It prevents him from taking any magical or physcial action beyond its 5' radius. Lumiere’s mind has cracked a bit further due to the length of his confinement, he feels the gods of light have abandoned him because his charges escaped on his watch. The fact that it was the entrapment of the darmaged Ward that caused him to fail his duty has been lost in the twisted pathways of his mind and he wont acknowledge it even if the PC’s point this out to him. Recently his righteous rage has been further fueled by the Imp Achsyyx who has been coming here to torment him. Archsyyx has told him stories of how his ArchDevil master is going to flood the world with the armies of Hell. Unless they give him cause not to, Lumiere will believe the PC’s are pure of heart and spirit because he is so desperate for aid he is willing to convince himself of nearly anything. He will tell the PC’s that this section used to be a testing area and holding pen for the lesser Fiends of the in the prison. Here also were the forges of the garrison where armaments, magical items, and all manner of items necessary for the maintenance of the Dungeon were manufactured. He’s been told that Longtail has been slain by a Kyton by Achsyyx but doesn’t trust the information. He can further tell the PC’s about the plans the ArchDevil has for the world of Muerta, and this he believes as truth due to his mania, finding no inconsistency in believing only parts of the Imp’s story. He does know correctly that the humanoids that have infested the area recently are being hunted by fiends that had once been imprisoned here in Region A. He believes that the gods have ordained that it is his duty to thwart the Imp and its master’s plan to invade the world and tells the PC’s that they must find a means to free him so he can do their will. He tells them to contact Lord High Commander Saerius Lorsenahll in the Garrison north of here and tell him of this divine mission. He is certain that the Lord Commander will either come himself or give the PC’s the means to free him from the warding. The Hound Archon has no sense of time, his mind being unable to cope with the centuries that he has been trapped here. He knows little else about the Dungeon other than its history, why it was built, that it’s many thousands of years old, and that the fiends have broken free and are running rampant but shouldn’t be able to leave the prison itself. He is reluctant to waste time on such matters and thus doesn’t mention the orc who has recently passed this way fleeing to room A68 north of here. He puts what pressure he can on getting the PC’s to leave immediately to find the Lord High Commander. Hound Archon – pg. 29 MM 3.0 A68) GUARD POST – The orc that fled to this room had been assaulted by Lemure Devils and barely escaped with his life. Bleeding to death he fled into the prison blindly not knowing where he was going, barely able to see through the ruin of his face. He came across Lumiere in A67 and was further terrified by the trapped Archon, so he fled up the hall and into the open doorway there. Closing the heavy door against the horrors behind him he crawled to the center of the room where his strength gave out. That is where he was found by the spirit of an Osyluth named Ga’brutru several hours ago. The Devil is currently attempting to finish possessing the body of the dying Orc before its life force expires. Though severely weakened the orc contains a fierce spirit that refuses to give up and for the past several hours it has been fighting a loosing battle with Ga’brutru for control of its own fading body. The Orc has become emaciated and is growing a dull grey white carapace over its thin limbs. Its head is becoming skull like and its eyes have sunk into their sockets and are now glowing with a faint evil red light. The Devil currently controls nothing more than the Orcs head, and can speak through its mouth. It sits upright in a lotus position in the center of the room, a trail of its own blood leading to its location. Ga’brutru has access to only a few of its fiendish abilities which are Charm Person, Animate Dead, and Fear (all at a weakened DC 10). It will attempt to deal with the PC’s to prevent them from slaying its form before it has completed taking control of its host and finished its transformation. It will offer long life, power, magic, gold, whatever the PC’s seem to desire to keep them from attacking it, and if that fails it will attempt to charm anyone who tries to harm it. [/QUOTE]
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