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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="twofalls" data-source="post: 1762672" data-attributes="member: 23718"><p>I've only run one session so far, I'm leaving in two hours to begin a weekend long foray into the Delve and hope to finish A and get a hefty ammount of E tracked. (BTW Jim, thanks for the map, I was able to make a color print and remark my rooms.) My method so far has been to keep a notebook and simply make notes on important events it the dungeon. On the map itself I place a dot on every room entered, and if anything noteworthy happens there I make notes after session on what it was in the notebook I've created. In that notebook is a revised descripton of every room and its occupants.</p><p></p><p>As a campaign the dugneon can be highly interactive it you decide to take on the addtional work. I happend to be the kind of GM who has to put his personal touches on most everything, so this adventure has been a lot more work for me that is nessesary. I have patrols from section E going into section A becouse of a Demonic influcence there for example. I don't like olayer mapping, so I'm switching out section F with a different area to avoid the maze.. etc. Basically copious notes and taking the dungeon one peice at a time rather than digesting it all is the only way I can think of to run it comfortably... from my vantage point.</p></blockquote><p></p>
[QUOTE="twofalls, post: 1762672, member: 23718"] I've only run one session so far, I'm leaving in two hours to begin a weekend long foray into the Delve and hope to finish A and get a hefty ammount of E tracked. (BTW Jim, thanks for the map, I was able to make a color print and remark my rooms.) My method so far has been to keep a notebook and simply make notes on important events it the dungeon. On the map itself I place a dot on every room entered, and if anything noteworthy happens there I make notes after session on what it was in the notebook I've created. In that notebook is a revised descripton of every room and its occupants. As a campaign the dugneon can be highly interactive it you decide to take on the addtional work. I happend to be the kind of GM who has to put his personal touches on most everything, so this adventure has been a lot more work for me that is nessesary. I have patrols from section E going into section A becouse of a Demonic influcence there for example. I don't like olayer mapping, so I'm switching out section F with a different area to avoid the maze.. etc. Basically copious notes and taking the dungeon one peice at a time rather than digesting it all is the only way I can think of to run it comfortably... from my vantage point. [/QUOTE]
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