Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="twofalls" data-source="post: 1765686" data-attributes="member: 23718"><p><strong>Gaming Weekend</strong></p><p></p><p>Wow... what a weekend that was. We gamed the WLD the entire weekend (typically we play many different games). So much was done if I attempted to post it this would be an absurdly long posting.</p><p></p><p>I will say this, I strongly suggest that you take color photocopies of the map, get a black felt tip marker and mark your group's progress through the dungeon. It would have been difficult for me to keep track of where the PC's had been just after sleeping one night... but trying to do it after a week or two would be very difficult. Also, having the GM map the dungeon as the player’s explore it (updating it when they ask) worked out very well for us. The players received a sense of both exploration and accomplishment by slowly uncovering the map, the GM can map it much faster than the players can, and frankly if you spend a great deal of time explaining room and hall dimensions it dilutes the rest of your oral descriptions of the surroundings and damages the ambiance (this experienced running Under Mountain a year ago). </p><p></p><p>The encounter with the holed up Kobalds in the ruined section of the dungeon was great fun. Two PC's were caught in the entrance by the web (conveniently cast from a scroll and thus not available once it was over for the eager hands of PC wizards). Two other PC's attempted to push through the web which was very slow going, and between missile fire and color spray/sleep they were all taken down. Finally the PC's still in the hall burned the web... causing two PC's to spiral into neg hit points and everyone to scramble to save their lives and survive the Kobolds and Krenshar attacking them. The Kobold wizard and warriors were eventually cornered and fought with no quarter offered. There is an evil PC in the mix and the byplay between him and the rest of the group is precious. Eventually the Kobold wizard escapes by using Jump to clear the PC's and fled the room, the other PC spellcasters on his heels. He runs east then north up the nearby passage and opens the door there to reveal a wandering encounter attracted by the noise, two Death Dogs! They finish the Kobold and then go after the PC's who are fleeing for their lives. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The dogs take down the Cleric and there is a scramble to engage them before he is finished off. The party rouge runs to the scene in the same round that the last Death Dog is defeated, potion in hand. In a relay hand off he gives it to another PC who moves just before the Cleric who has failed to stabilize and has one hit point remaining before final death. The closest I’ve ever seen a PC get to death and still survive. It was a really fun moment for everyone.</p><p></p><p>So much more happened, but again, it would take too much to even scratch the surface.</p></blockquote><p></p>
[QUOTE="twofalls, post: 1765686, member: 23718"] [b]Gaming Weekend[/b] Wow... what a weekend that was. We gamed the WLD the entire weekend (typically we play many different games). So much was done if I attempted to post it this would be an absurdly long posting. I will say this, I strongly suggest that you take color photocopies of the map, get a black felt tip marker and mark your group's progress through the dungeon. It would have been difficult for me to keep track of where the PC's had been just after sleeping one night... but trying to do it after a week or two would be very difficult. Also, having the GM map the dungeon as the player’s explore it (updating it when they ask) worked out very well for us. The players received a sense of both exploration and accomplishment by slowly uncovering the map, the GM can map it much faster than the players can, and frankly if you spend a great deal of time explaining room and hall dimensions it dilutes the rest of your oral descriptions of the surroundings and damages the ambiance (this experienced running Under Mountain a year ago). The encounter with the holed up Kobalds in the ruined section of the dungeon was great fun. Two PC's were caught in the entrance by the web (conveniently cast from a scroll and thus not available once it was over for the eager hands of PC wizards). Two other PC's attempted to push through the web which was very slow going, and between missile fire and color spray/sleep they were all taken down. Finally the PC's still in the hall burned the web... causing two PC's to spiral into neg hit points and everyone to scramble to save their lives and survive the Kobolds and Krenshar attacking them. The Kobold wizard and warriors were eventually cornered and fought with no quarter offered. There is an evil PC in the mix and the byplay between him and the rest of the group is precious. Eventually the Kobold wizard escapes by using Jump to clear the PC's and fled the room, the other PC spellcasters on his heels. He runs east then north up the nearby passage and opens the door there to reveal a wandering encounter attracted by the noise, two Death Dogs! They finish the Kobold and then go after the PC's who are fleeing for their lives. :) The dogs take down the Cleric and there is a scramble to engage them before he is finished off. The party rouge runs to the scene in the same round that the last Death Dog is defeated, potion in hand. In a relay hand off he gives it to another PC who moves just before the Cleric who has failed to stabilize and has one hit point remaining before final death. The closest I’ve ever seen a PC get to death and still survive. It was a really fun moment for everyone. So much more happened, but again, it would take too much to even scratch the surface. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
Top