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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="spacecrime.com" data-source="post: 1779421" data-attributes="member: 753"><p><strong>My gang didn't make it to that room, but I think it's okay.</strong></p><p></p><p>It's 6d6 damage, so an average of 21 hp, reduced to 10 if you make the save. Most 2nd or 3rd level PCs can handle that. You're also only hitting one PC at a time, so after the first one gets crisped they have a chance of rethinking their actions.</p><p></p><p>One thing you could do to give them more choice is to hint at the trap in your doorway description. You could point out a series of metal bits embedded into the lintel. That might make them suspicious enough to test it and see that lightning springs from the metal bits. They're still challenged to figure out how to get around the trap, but they don't have to find out the hard way what it does.</p><p></p><p>cheers,</p><p></p><p>Chris Aylott</p></blockquote><p></p>
[QUOTE="spacecrime.com, post: 1779421, member: 753"] [b]My gang didn't make it to that room, but I think it's okay.[/b] It's 6d6 damage, so an average of 21 hp, reduced to 10 if you make the save. Most 2nd or 3rd level PCs can handle that. You're also only hitting one PC at a time, so after the first one gets crisped they have a chance of rethinking their actions. One thing you could do to give them more choice is to hint at the trap in your doorway description. You could point out a series of metal bits embedded into the lintel. That might make them suspicious enough to test it and see that lightning springs from the metal bits. They're still challenged to figure out how to get around the trap, but they don't have to find out the hard way what it does. cheers, Chris Aylott [/QUOTE]
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World's Largest Dungeon in actual play [Spoilers!]
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