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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Azurecrusader" data-source="post: 1780589" data-attributes="member: 24071"><p>Arholly,</p><p></p><p>Here are a few of my thoughts. . .</p><p></p><p>Prestige Classes: Why the Loremaster? There isn't a terribly large amount of lore to be found in the dungeon. . . Why not the assassin? Couldn't you just knock off the part about being in a guild? It seems to me that the class itself is still perfectly viable. My suggestion would be to see what your players are interested in and go from there. It's seems to me that you could make pretty much any PrC work with a little modification.</p><p></p><p>Psionics: I'm not a big fan of Psionics in general, but if you liked them I don't really see any reason to axe one or more of the psionic classes and keep the others. They don't really suffer like a wizard does, so as long as you like Psionics it seems like all of them would work pretty well. Besides, there are monsters in the dungeon that use psionics.</p><p></p><p>As a side note, why is it that Druid's are feeling everyone's wrath? I realize that a good half of their spells aren't very useful, but as a whole they don't become useless. Maybe it's because I look at a Druid as a servant of nature, not just forests. There is nature in the dungeon, it's just different than what a "normal" druid would be used to. Their shape shift ability is still fully functional, especially if you allow your players to come up with a back story for themselves that allows them some exposure to various animals. . .</p></blockquote><p></p>
[QUOTE="Azurecrusader, post: 1780589, member: 24071"] Arholly, Here are a few of my thoughts. . . Prestige Classes: Why the Loremaster? There isn't a terribly large amount of lore to be found in the dungeon. . . Why not the assassin? Couldn't you just knock off the part about being in a guild? It seems to me that the class itself is still perfectly viable. My suggestion would be to see what your players are interested in and go from there. It's seems to me that you could make pretty much any PrC work with a little modification. Psionics: I'm not a big fan of Psionics in general, but if you liked them I don't really see any reason to axe one or more of the psionic classes and keep the others. They don't really suffer like a wizard does, so as long as you like Psionics it seems like all of them would work pretty well. Besides, there are monsters in the dungeon that use psionics. As a side note, why is it that Druid's are feeling everyone's wrath? I realize that a good half of their spells aren't very useful, but as a whole they don't become useless. Maybe it's because I look at a Druid as a servant of nature, not just forests. There is nature in the dungeon, it's just different than what a "normal" druid would be used to. Their shape shift ability is still fully functional, especially if you allow your players to come up with a back story for themselves that allows them some exposure to various animals. . . [/QUOTE]
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