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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="spacecrime.com" data-source="post: 1780617" data-attributes="member: 753"><p>Yeah, but I just didn't feel right kicking it up another notch. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Slightly more seriously, the scaling has been useful. There have been a couple of spots where I've scaled it down (usually because there were only a couple of people on that night) and a couple of spots where I've scaled up (when the party's abilities made the trap as-is almost pointless.) It's a nice balancing tool.</p><p></p><p></p><p></p><p>Exactly. Only a moron would do that -- but for most of the game my players have been cheerfully playing experience-point-crazed Int 8 (or dumber) morons. Which means they're not only setting off every trap they can find, they're shouldering each other aside for the chance to set it off first.</p><p></p><p>Mind you, the latest batch is a little smarter if not necessarily wiser. I think they've decided they'd like to survive the next few hopeless deathtraps, just for variety's sake. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I don't like to think of it as killing them off. It's more a "help them kill themselves off" kind of thing.</p><p></p><p>What can I say, we're old friends and sick sick puppies. 7 characters down, 168 or so backup characters to go...</p><p></p><p>cheers,</p></blockquote><p></p>
[QUOTE="spacecrime.com, post: 1780617, member: 753"] Yeah, but I just didn't feel right kicking it up another notch. :D Slightly more seriously, the scaling has been useful. There have been a couple of spots where I've scaled it down (usually because there were only a couple of people on that night) and a couple of spots where I've scaled up (when the party's abilities made the trap as-is almost pointless.) It's a nice balancing tool. Exactly. Only a moron would do that -- but for most of the game my players have been cheerfully playing experience-point-crazed Int 8 (or dumber) morons. Which means they're not only setting off every trap they can find, they're shouldering each other aside for the chance to set it off first. Mind you, the latest batch is a little smarter if not necessarily wiser. I think they've decided they'd like to survive the next few hopeless deathtraps, just for variety's sake. :) I don't like to think of it as killing them off. It's more a "help them kill themselves off" kind of thing. What can I say, we're old friends and sick sick puppies. 7 characters down, 168 or so backup characters to go... cheers, [/QUOTE]
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