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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="twofalls" data-source="post: 1781181" data-attributes="member: 23718"><p>Well, allow me to illustrate using my group (of extremly experienced players) as an example. I informed them beforehand that a rouge and a cleric were going to be nessesary for them to include in thier party if they wished to survive for any reasonable period of time (followed by a wink wink). They all groaned becouse I am rather infamous in our group for loving traps... and they asked me if that meant there were a lot of them in the Dungeon. I replied that there was a region (B though I didn't say that much) that contained more traps than I would consider putting into a single game. That got thier attention but good.</p><p></p><p>The rouge player ended up with a 16 Int (+3 bonus). He maxed both Search and Disarm Traps, then took a feat which gave him a +2 to his search skill (I forget the name of it off hand). That means he started out with a +9 search skill... very respectable. He has missed a few traps but has found quite a few as well. Now when a trap is discovered, depending upon how well the roll went I give info on how the trap works. This means that even if a disable device roll misses (and it does fairly often at level 1), that enterprising delvers can still take precautions to avoid its ill effects. Example: Oh, it fires some kind of missile down the hall? Lets up the Fighters Tower Shield in front of it just in case you didn't really disable it... Oh, its a scythe blade trap? Lets tie a rope to the handle and open the door from 20' away... etc, etc.</p><p></p><p></p><p> </p><p></p><p>Not so hard at all... +9 means an average of a 19 on the roll...</p><p></p><p></p><p></p><p>Can't help you there, the dungeon is dangerous and at low levels they will be resting a lot until they can absorb more punishment. My group has explored 2/3 of region A and its taken them 13 days to do so, and that is with the healing water from room A23.</p><p></p><p></p><p></p><p>Rock on Brother, thats why I posted it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="twofalls, post: 1781181, member: 23718"] Well, allow me to illustrate using my group (of extremly experienced players) as an example. I informed them beforehand that a rouge and a cleric were going to be nessesary for them to include in thier party if they wished to survive for any reasonable period of time (followed by a wink wink). They all groaned becouse I am rather infamous in our group for loving traps... and they asked me if that meant there were a lot of them in the Dungeon. I replied that there was a region (B though I didn't say that much) that contained more traps than I would consider putting into a single game. That got thier attention but good. The rouge player ended up with a 16 Int (+3 bonus). He maxed both Search and Disarm Traps, then took a feat which gave him a +2 to his search skill (I forget the name of it off hand). That means he started out with a +9 search skill... very respectable. He has missed a few traps but has found quite a few as well. Now when a trap is discovered, depending upon how well the roll went I give info on how the trap works. This means that even if a disable device roll misses (and it does fairly often at level 1), that enterprising delvers can still take precautions to avoid its ill effects. Example: Oh, it fires some kind of missile down the hall? Lets up the Fighters Tower Shield in front of it just in case you didn't really disable it... Oh, its a scythe blade trap? Lets tie a rope to the handle and open the door from 20' away... etc, etc. Not so hard at all... +9 means an average of a 19 on the roll... Can't help you there, the dungeon is dangerous and at low levels they will be resting a lot until they can absorb more punishment. My group has explored 2/3 of region A and its taken them 13 days to do so, and that is with the healing water from room A23. Rock on Brother, thats why I posted it. ;) [/QUOTE]
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