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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="twofalls" data-source="post: 1785995" data-attributes="member: 23718"><p>I wouldn't suggest planning it out more than one region ahead. Things are going to change region to region, and there may be some interesting themes that open up and make one region more attractive than another. There is no reason you can't break the dungeon apart and move it around like a picture puzzel, putting region K were region M is for example... making passages longer and skipping entire areas... The geography of the dungeon might have to be played with a little bit (ie. cutting up the mephit "lava" river) but its not so difficult to do.</p><p></p><p>Characters are going to become killed, party compostion is going to change, and with a game this long the players you have might even change, all of which means the game focus will vary. If you spend a lot of prep work on a certain path through the dungeon you may later find yourself reluctant to use a different part of the complex that would immediatly suite your needs better. There are some areas you may decided ahead of time that you just don't like. I'm not wild about F becouse I don't like underground mazes... to each their own.</p><p></p><p>I reworked A, then I reworked E and decided that once they get there and deal with a couple of major themes I will know if I should send them on to I, or use G, or possibly even M.</p></blockquote><p></p>
[QUOTE="twofalls, post: 1785995, member: 23718"] I wouldn't suggest planning it out more than one region ahead. Things are going to change region to region, and there may be some interesting themes that open up and make one region more attractive than another. There is no reason you can't break the dungeon apart and move it around like a picture puzzel, putting region K were region M is for example... making passages longer and skipping entire areas... The geography of the dungeon might have to be played with a little bit (ie. cutting up the mephit "lava" river) but its not so difficult to do. Characters are going to become killed, party compostion is going to change, and with a game this long the players you have might even change, all of which means the game focus will vary. If you spend a lot of prep work on a certain path through the dungeon you may later find yourself reluctant to use a different part of the complex that would immediatly suite your needs better. There are some areas you may decided ahead of time that you just don't like. I'm not wild about F becouse I don't like underground mazes... to each their own. I reworked A, then I reworked E and decided that once they get there and deal with a couple of major themes I will know if I should send them on to I, or use G, or possibly even M. [/QUOTE]
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