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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Keska" data-source="post: 1816120" data-attributes="member: 20581"><p><strong>My WLD Campaign</strong></p><p></p><p>I bought my copy of the WLD at DragonCon, read sections A, B and E, then jumped right in. My players are a dwarven rogue/cleric, an elven rogue/wizard, a human monk with the Vow of Poverty, and the guy who can't play anything "normal", who has a Tiny construct based off of one of his Warhammer mechs. The whole party is of neutral to goodly alignment and started at 2nd level. All four of the players have been gamers for many years, and are wise to the ways of dungeon crawls.</p><p></p><p>So far I've run 6 sessions, encompassing 4 days of game time. The group has covered about 2/3 of Reigon A, recruiting a sullen Turag (the cowardly orc) and the two lizardfolk. (A word of warning on those two: there are considerable errors in their stat block - most notably, the druid's attack bonus is higher than it should be, both of them have incorrect saves, and soem of the ranger's skill points migrated over to the druid. I myself didn't notice this until I went to put them on their own character sheets, with the MM and PHB as references.) They have made a noninterference pact with the kobolds (over the dwarf's grumbling), and are totally avoiding the troglodites, at Turag's hysterical insistance.</p><p></p><p>I won't go into too much detail, but here were a few things I thought were significant:</p><p></p><p>-- The elf sunk much ofher starting cash into a pendant of continual flame, which has saved the party's ass on many occasions.</p><p>-- The construct has a machine gun - and while providing him with ammo has literally *eaten* much of the party's metallic resources, it turns rat swarms into something less than a CR1 encounter. I have compensated, however, as the noise of his gun draws anything nearby to see what's making the racket.</p><p>-- The group met it's first lantern archon when the dwarf decided to haul down the skeletons from the walls and bless themthat they might find eternal rest. The archon promised to take them to the celestial garrison if they find out where the feindish animals are coming from and stop it.</p><p>-- Mapping is a BIG pain in the rear. I started out on our battlemap, but constantly erasing and redrawing got to be too irritating and introduced too many errors, so I have taken to simply adding to the graph paper map the PCs have been making. I feel like it takes out a lot of the suspense, tho.</p><p>-- I haven't needed to name the dungeon. No one in the party has ever asked it's "real" name, but they have dubbed it "the Hell of Endless Hallways" half in jest....</p><p>When I last left off, the party was just outside the room with the green glowy ring and the swarm of stirges (don't have the book on me, so I don't remember the room nuber offhand). It will be their biggest battle yet, and I'm looking forward to it as the monk's chance to shine inthis overly rogue-heavy group.</p></blockquote><p></p>
[QUOTE="Keska, post: 1816120, member: 20581"] [b]My WLD Campaign[/b] I bought my copy of the WLD at DragonCon, read sections A, B and E, then jumped right in. My players are a dwarven rogue/cleric, an elven rogue/wizard, a human monk with the Vow of Poverty, and the guy who can't play anything "normal", who has a Tiny construct based off of one of his Warhammer mechs. The whole party is of neutral to goodly alignment and started at 2nd level. All four of the players have been gamers for many years, and are wise to the ways of dungeon crawls. So far I've run 6 sessions, encompassing 4 days of game time. The group has covered about 2/3 of Reigon A, recruiting a sullen Turag (the cowardly orc) and the two lizardfolk. (A word of warning on those two: there are considerable errors in their stat block - most notably, the druid's attack bonus is higher than it should be, both of them have incorrect saves, and soem of the ranger's skill points migrated over to the druid. I myself didn't notice this until I went to put them on their own character sheets, with the MM and PHB as references.) They have made a noninterference pact with the kobolds (over the dwarf's grumbling), and are totally avoiding the troglodites, at Turag's hysterical insistance. I won't go into too much detail, but here were a few things I thought were significant: -- The elf sunk much ofher starting cash into a pendant of continual flame, which has saved the party's ass on many occasions. -- The construct has a machine gun - and while providing him with ammo has literally *eaten* much of the party's metallic resources, it turns rat swarms into something less than a CR1 encounter. I have compensated, however, as the noise of his gun draws anything nearby to see what's making the racket. -- The group met it's first lantern archon when the dwarf decided to haul down the skeletons from the walls and bless themthat they might find eternal rest. The archon promised to take them to the celestial garrison if they find out where the feindish animals are coming from and stop it. -- Mapping is a BIG pain in the rear. I started out on our battlemap, but constantly erasing and redrawing got to be too irritating and introduced too many errors, so I have taken to simply adding to the graph paper map the PCs have been making. I feel like it takes out a lot of the suspense, tho. -- I haven't needed to name the dungeon. No one in the party has ever asked it's "real" name, but they have dubbed it "the Hell of Endless Hallways" half in jest.... When I last left off, the party was just outside the room with the green glowy ring and the swarm of stirges (don't have the book on me, so I don't remember the room nuber offhand). It will be their biggest battle yet, and I'm looking forward to it as the monk's chance to shine inthis overly rogue-heavy group. [/QUOTE]
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