Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OblivionsLot" data-source="post: 1820669" data-attributes="member: 24133"><p>With my group still in Region A I've found the random encounters rather helpful. At first I was useing them a bit more randomly - I'd roll my random encounters in advance and when it was close to the check time I'd make it happen. Now I still roll them up in advance, but then insert them when appropriate. In fact, there's a pack of darkmantles waiting for them after they finish recovering from a near TPK.</p><p></p><p>When they found the Krenshar stables there were six of them plus Turag. I had tossed in the extra rat swarm and had them both in the upper corners and one in the lower corner. When the Rogue and the Paladin spotted the rats feeding on one of the dead cats the Rogue called back in a loud voice, "Rats!"</p><p></p><p>And with a single squeek, the rats stopped feasting in favor of fresh meat.</p><p></p><p>Suddenly, the rats were all over them while Lady Luck left to powder her nose.</p><p></p><p>Turag was gone, people were getting knocked down to zero hit points, cracking open potions of healing and whiffing attacks like nobody's businnes. Fortunately the Wizard (who is an elf) decided to watch for an ambush, so they were not completely taken out when the other two swarms came down.</p><p></p><p>But it's really hard to run when you're grossed out by the mountain of rats on top of you.</p><p></p><p>The Rogue went down, everyone else maded it out the south door except for one - the Cleric. He was caught on the other side of the swarms, took one out, and proceeded to run West. He also was the only one with the map.</p><p></p><p>After wandering corridors and checking into rooms to find a place to possibly hole up, he made it back to the party intact and just in time to help with the healing process.</p><p></p><p>And now three of them (all the fighters) have a case of the Devil Chills.</p><p></p><p>But for their efforts, I let them gain a level, so the group is not level two and a little more hardy.</p><p></p><p>Which is good, because the rat swarms are still around. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>Jon</p></blockquote><p></p>
[QUOTE="OblivionsLot, post: 1820669, member: 24133"] With my group still in Region A I've found the random encounters rather helpful. At first I was useing them a bit more randomly - I'd roll my random encounters in advance and when it was close to the check time I'd make it happen. Now I still roll them up in advance, but then insert them when appropriate. In fact, there's a pack of darkmantles waiting for them after they finish recovering from a near TPK. When they found the Krenshar stables there were six of them plus Turag. I had tossed in the extra rat swarm and had them both in the upper corners and one in the lower corner. When the Rogue and the Paladin spotted the rats feeding on one of the dead cats the Rogue called back in a loud voice, "Rats!" And with a single squeek, the rats stopped feasting in favor of fresh meat. Suddenly, the rats were all over them while Lady Luck left to powder her nose. Turag was gone, people were getting knocked down to zero hit points, cracking open potions of healing and whiffing attacks like nobody's businnes. Fortunately the Wizard (who is an elf) decided to watch for an ambush, so they were not completely taken out when the other two swarms came down. But it's really hard to run when you're grossed out by the mountain of rats on top of you. The Rogue went down, everyone else maded it out the south door except for one - the Cleric. He was caught on the other side of the swarms, took one out, and proceeded to run West. He also was the only one with the map. After wandering corridors and checking into rooms to find a place to possibly hole up, he made it back to the party intact and just in time to help with the healing process. And now three of them (all the fighters) have a case of the Devil Chills. But for their efforts, I let them gain a level, so the group is not level two and a little more hardy. Which is good, because the rat swarms are still around. :] Jon [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
Top