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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="gypsy__dance" data-source="post: 1835670" data-attributes="member: 25174"><p><strong>staggering versatility</strong></p><p></p><p>"hi" I`m new to EN World, though I have been lurking here for quite some time. Just want to say how impressive this place is... and especially the WLD (thanks Jim). </p><p></p><p>I just wanted to share a few words with everyone and point out (probably the obvious... lol) how amazingly versatile the dungeon is. As well as playing it straight and running a `crawl` for my two young daughters to enjoy, my personal enjoyment comes from having adapted the setting for use with WotC Star Wars & D&D Miniatures Game.</p><p></p><p>Basically, I run my miniatures through bits of the dungeon, creating linked cameos and continuing tale threads (which I write up into short stories, battle reports and campaign jounals for my friends to read). I take huge liberties with both the d20 rules and the Miniatures rules, converting here and there as I see fit, to better suit my purposes and gaming aims. Just out of interest, and hopefully to display exactly how awesome this game is, I`ll quickly explain the campaign premise I am running with.</p><p></p><p>I have mixed Dungeons & Dragons into the Star Wars universe and have placed the WLD on a backwater (quasi-medieval) planet with only a small  imperial Garrison present. The main `big bad` is a particually nasty Hutt who has, basically, set up a gladitorial type arena and dungeon - complete with hidden cameras, teleporters, one way doors etc... all designed to shepherd people and monsters into desired sections of the complex. </p><p></p><p>Spectators flock, gamblers place huge currency bets, bounty hunters lurk and seedy deals thrive like lice on a stray dog`s back within this Crime Lord's Pleasure Complex. Quaffug the Hutt buys, steals bribes and coerces adventurers into her bizarre spectacle arena... where the promise of untold riches provides the incentive to delve deep. But The temperamental and Precocious Crime Lord herself has the final say exactly when she will open the (numerous but hidden) exit gates.... and always for one half of acquired wealth.</p><p></p><p>The dungeon is frequently re-stocked with treasures, exotic monsters, creatures and alien races that `come into` her possesion. The local Imperial Governor even provides criminals for the Hutt`s arena from time to time... for a small percentage of the profits, of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink    ;)"  data-smilie="2"data-shortname=";)" /></p><p></p><p> well, thats just a simplified rundown of my version of the WLD.</p><p></p><p></p><p>Gypsy__dance</p></blockquote><p></p>
[QUOTE="gypsy__dance, post: 1835670, member: 25174"] [b]staggering versatility[/b] "hi" I`m new to EN World, though I have been lurking here for quite some time. Just want to say how impressive this place is... and especially the WLD (thanks Jim). I just wanted to share a few words with everyone and point out (probably the obvious... lol) how amazingly versatile the dungeon is. As well as playing it straight and running a `crawl` for my two young daughters to enjoy, my personal enjoyment comes from having adapted the setting for use with WotC Star Wars & D&D Miniatures Game. Basically, I run my miniatures through bits of the dungeon, creating linked cameos and continuing tale threads (which I write up into short stories, battle reports and campaign jounals for my friends to read). I take huge liberties with both the d20 rules and the Miniatures rules, converting here and there as I see fit, to better suit my purposes and gaming aims. Just out of interest, and hopefully to display exactly how awesome this game is, I`ll quickly explain the campaign premise I am running with. I have mixed Dungeons & Dragons into the Star Wars universe and have placed the WLD on a backwater (quasi-medieval) planet with only a small imperial Garrison present. The main `big bad` is a particually nasty Hutt who has, basically, set up a gladitorial type arena and dungeon - complete with hidden cameras, teleporters, one way doors etc... all designed to shepherd people and monsters into desired sections of the complex. Spectators flock, gamblers place huge currency bets, bounty hunters lurk and seedy deals thrive like lice on a stray dog`s back within this Crime Lord's Pleasure Complex. Quaffug the Hutt buys, steals bribes and coerces adventurers into her bizarre spectacle arena... where the promise of untold riches provides the incentive to delve deep. But The temperamental and Precocious Crime Lord herself has the final say exactly when she will open the (numerous but hidden) exit gates.... and always for one half of acquired wealth. The dungeon is frequently re-stocked with treasures, exotic monsters, creatures and alien races that `come into` her possesion. The local Imperial Governor even provides criminals for the Hutt`s arena from time to time... for a small percentage of the profits, of course ;) well, thats just a simplified rundown of my version of the WLD. Gypsy__dance [/QUOTE]
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